|Knife||Melee Weapon||Too rough for medical procedures. Too dirty for cutlery. Only good for taking lives.||Murder is a sin worse than digging wells in our town. Not because the soul is considered sacred, but because the body is. What is not whole, is not holy. A torn body is a foul mockery of the universe.|
|Bloody Lockpick||Lockpick||It clearly got inside Piecework's gut unnaturally.||Piecework might have deserved it, but doctors are like soldiers: we don't get to choose who we save… Do we?|
|Lockpick||Lockpick||You can either cut someone with it, or use it to pick a door lock. Either way, this sharp piece of metal will break after a couple of uses.||It is taboo to cut flesh in the Town, but crafty people know how to bend the rules. These supposed lockpicks can produce inhumanely painful wounds. Perhaps breaking and entering is better.|
|[[File:|50px]]||Menkhu's Finger||Scalpel||Trace it along flesh, pry it open. To kill, to cure–is there any difference?||A tool for a surgeon. A tool for a menkhu. A tool for a bandit. A tool for a ripper. A tool for me.|
This is a ritual scalpel that only the menkhu can touch. If a layman were to try it, it is said the scalpel will turn against their own flesh. But in capable hands, this is the best scalpel available.
|Revolver||Gun||A six-chambered, military-grade revolver. Imprecise. Limited range.||The civil war has gone on for more than two years. The hostility mostly passed our hellhole by, but refugees and deserters keep spreading military equipment to the furthest parts of the country.|
|Revolver Ammo||Ammo||Common revolver ammo.||Black powder. A lead flat-nosed bullet. It's heavy, weighing more than 17 grams. Contrary to popular belief, it doesn't always have its billet.|
|Rifle||Gun||Precise. Long-range. Deadly.||I've held such a rifle in my hands only once before. I'd prefer to not think about that day.|
|Rifle Ammo||Ammo||Common rifle ammo.||The local children call this pointed ammo "beakers." They often carry a couple in their pockets.|
|Rusty Scalpel||Scalpel||Either a weapon that can take someone's life, or an essential tool for a surgeon. Shame it's so shoddy.||(Details for The Haruspex): A tool for a surgeon. A tool for a menkhu. A tool for a thug. A tool for a Ripper. A tool for me.|
|Scalpel||Scalpel||Either a bladed weapon to take someone's life with, or an essential tool for a surgeon. Invaluable either way.||A tool for a surgeon. A tool for a menkhu. A tool for a bandit. A tool for a ripper. A tool for me.|
This tool would easily damage an internal organ during an autopsy.
|Shotgun||Gun||Slow and imprecise, but devastating at close range.||A weapon for bandits and hunters, unused by the Army. Grief used to have one. Man sure loves his hunts.|
|Shotgun Ammo||Ammo||Common shotgun ammo.||Perfect for putting on railroad tracks. Stakh, Gravel, Grief and I would do it all the time as kids. Trains were more common back then.|
"Weapons" is the first of five tabs in the player's inventory. This tab holds weapons, lockpicks, and ammo. Weapons can be repaired by factory workers.
|Double Barrelled Pistol||Gun||An old derringer-type pocket pistol. Has minimal recoil and weak penetrative power. The handle is fashions for a very small palm, too small even for some women. A last resort weapon.|
|Knife||Melee Weapon||An ordinary meat-cutting knife. Can be used as a melee weapon. Not as good as a sharp scalpel in a face to face fight, but can instantly kill if stabbing the back. Becomes dull and brittle after about half a hundred blows.|
|Light Patron||Ammo||Patron of circular ignition, .41 caliber. Ammunition for the Derringer. (Not present in Pathologic Classic HD.)|
|Lockpick||Lockpick||A homemade disposable lockpick. Such lockpicks can be used to open simple locks on the doors of typical houses.|
|Revolver||Gun||A six-round semi-automatic revolver. Employed by certain special units in the active army. Accurate and has a good fire rate, but only limited penetrative power. Easy to handle with weak recoil and good balance. Such revolvers are a rarity in modern times.|
|Revolver Ammo||Ammo||A revolver bullet with a round nose. Steel jacket, steel core. A relatively rare type of round. It's recommended to use it sparingly.|
|Rifle||Gun||An outdated model of army rifle. Powerful, reliable, and long-ranged, it became a favorite of soldiers and craftsmen during the latest war. Is light and has a soft recoil. A useful weapon for long-range combat. Its main drawback is the slow rate of fire.|
|Rifle Ammo||Ammo||This ammo is for long-barreled rifles. The heavy bullet with a lead core in a steel jacket is highly lethal at long distances. Fired from the army rifle.|
|Sawn-Off Shotgun||Gun||A fearsome makeshift weapon, possibly made from a double-barreled hunting gun. The smooth barrels are cut short. Fires 16 gauge shotgun rounds. Deadly in close quarters, but ineffective at long distances. The trigger system allows to fire two shots in a row.|
|Scalpel||Melee Weapon||A large cartilage scalpel. Can be used as a close combat weapon. Not very easy to handle, but very effective due to its sharpness. Deals the most damage when attacking from the front. Frequent use causes it to dull quickly.|
|Shell||Ammo||16 gauge buckshot rounds.|
These items are items found in Pathologic: The Marble Nest.
|Lockpick||Lockpick||(2x1) Twisted and uneven, the local lockpicks require a fast, jabbing motion to unlock a door, else they'll become uncoiled.||It is said that Clara the Changeling, a thief girl who claims to be blessed, can open any door just as easily as she heals the sick, by laying on hands. Why are her pockets always filled with lockpicks then?|