Difference between revisions of "Other Items"

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|Pathologic 2 art book}}
 
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==Currency==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Icon !! Name !! Type !! Description !! Details !! Use
 
! Icon !! Name !! Type !! Description !! Details !! Use
 
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| [[File:Baby.png|50px]] || [[Baby]] || Quest Item|| It's hard to tell under all the covers, but it's a living baby. It should be brought to the [[Town Hall]]. || It feels strange to carry a baby like an item, but now isn't the time to be sentimental.|| Collected during baby rescues in infected districts. Can be brought to the Town Hall for a reward.
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| [[File:Baby.png|50px|link=Baby]] || [[Baby]] || Quest Item|| It's hard to tell under all the covers, but it's a living baby. It should be brought to the [[Town Hall]]. || It feels strange to carry a baby like an item, but now isn't the time to be sentimental.|| Collected during baby rescues in infected districts. Can be brought to the Town Hall for a reward.
 
|-
 
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| [[File:Beetle.png|50px]] || [[Beetle]] || Other || A surprising, if useless, find in autumn. || Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their "Halves" due to the beetles "looking as though they knew something". The idea was quickly abandoned as ridiculous. || Can be traded with certain children.
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| [[File:Beetle.png|50px|link=Beetle]] || [[Beetle]] || Other || A surprising, if useless, find in autumn. || Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their "Halves" due to the beetles "looking as though they knew something". The idea was quickly abandoned as ridiculous. || Can be traded with certain children.
 
|-
 
|-
| [[File:Blood.png|50px]] || [[Blood]] || Ingredient || A blood-filled flask. || Blood is one of the primal elements. It bears life and death. They say that a bloodless man is immortal. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:Blood.png|50px|link=Blood]] || [[Blood]] || Ingredient || A blood-filled flask. || Blood is one of the primal elements. It bears life and death. They say that a bloodless man is immortal. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
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| [[File:BloodyBandage.png|50px]] || [[Bloody Bandage]] || Other || This is a dead item. Someone created it by using a bandage. || According to sanitary procedures, any object that bears the trace of a deceased person's blood must be burned. According to local belief, it's pointless since the blood will simply appear elsewhere. || Can be sold at the [[Fellow Traveler|Dead Item Shop]].
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| [[File:BloodyBandage.png|50px|link=Bloody Bandage]] || [[Bloody Bandage]] || Other || This is a dead item. Someone created it by using a bandage. || According to sanitary procedures, any object that bears the trace of a deceased person's blood must be burned. According to local belief, it's pointless since the blood will simply appear elsewhere. || Can be sold at the [[Fellow Traveler|Dead Item Shop]].
 
|-
 
|-
| [[File:Bracelet.png|50px]] || [[Bracelet]] || Other || Worn to cut off the flow of warmth between the heart and the ring finger. Too small for me. || A human body is the sum of its circulation. But it often needs to be interrupted for certain medical procedures. || Can be used in bartering.
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| [[File:Bracelet.png|50px|link=Bracelet]] || [[Bracelet]] || Other || Worn to cut off the flow of warmth between the heart and the ring finger. Too small for me. || A human body is the sum of its circulation. But it often needs to be interrupted for certain medical procedures. || Can be used in bartering.
 
|-
 
|-
| [[File:Brain.png|50px]] || [[Brain]] || Ingredient || A section of brain tissue. || "Blood is only a stream of red and white blood cells. Sure, they contain information, but how can anything compare to the magnificence of the brain?" [[Bachelor|Dankovsky]] once demanded.<br>Yet a brain is only dull meat. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:Brain.png|50px|link=Brain]] || [[Brain]] || Ingredient || A section of brain tissue. || "Blood is only a stream of red and white blood cells. Sure, they contain information, but how can anything compare to the magnificence of the brain?" [[Bachelor|Dankovsky]] once demanded.<br>Yet a brain is only dull meat. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:BrokenAmpoule.png|50px]] || [[Broken Ampoule]] || Other || This is a dead item. The carcass of an ampoule of morphine. || Items used to improve health die. Who could possibly want this? || Can be sold at the [[Fellow Traveler|Dead Item Shop]].
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| [[File:BrokenAmpoule.png|50px|link=Broken Ampoule]] || [[Broken Ampoule]] || Other || This is a dead item. The carcass of an ampoule of morphine. || Items used to improve health die. Who could possibly want this? || Can be sold at the [[Fellow Traveler|Dead Item Shop]].
 
|-
 
|-
| [[File:BrokenScissors.png|50px]] || [[Broken Scissors]] || Other || The Moerae must have been in a hurry. || It's said that [[The Changeling|Clara the Changeling]], a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest, simply by laying her hands on it. || Can be used in bartering.
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| [[File:BrokenScissors.png|50px|link=Broken Scissors]] || [[Broken Scissors]] || Other || The Moerae must have been in a hurry. || It's said that [[The Changeling|Clara the Changeling]], a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest, simply by laying her hands on it. || Can be used in bartering.
 
|-
 
|-
| [[File:BullBell.png|50px]] || [[Bull Bell]] || Other || Did it bring luck to the one who wore it? || This bell's inner surface is marked with sigils from the secret, sacred steppe alphabet. Like a human body, its inside mirrors the universe. || Can be used in bartering.
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| [[File:BullBell.png|50px|link=Bull Bell]] || [[Bull Bell]] || Other || Did it bring luck to the one who wore it? || This bell's inner surface is marked with sigils from the secret, sacred steppe alphabet. Like a human body, its inside mirrors the universe. || Can be used in bartering.
 
|-
 
|-
| [[File:Button.png|50px]] || [[Button]] || Other || A trifle to a human, but a whole eye to a doll. || Murky is said to have a doll, but no one's ever seen it. Perhaps it simply lives all over [[the Town]]? || Can be used in bartering.
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| [[File:Button.png|50px|link=Button]] || [[Button]] || Other || A trifle to a human, but a whole eye to a doll. || Murky is said to have a doll, but no one's ever seen it. Perhaps it simply lives all over [[the Town]]? || Can be used in bartering.
 
|-
 
|-
| [[File:CandleStub.png|50px]] || [[Candle Stub]] || Other || The stub of a nuptial candle. It smells of Earth. || They say when Wild [[Nina Kaina]], the Dark Mistress of our town, so much as glanced at candles, they'd bow to her–even without wind. || Can be used in bartering.
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| [[File:CandleStub.png|50px|link=Candle Stub]] || [[Candle Stub]] || Other || The stub of a nuptial candle. It smells of Earth. || They say when Wild [[Nina Kaina]], the Dark Mistress of our town, so much as glanced at candles, they'd bow to her–even without wind. || Can be used in bartering.
 
|-
 
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| [[File:Chalk.png|50px]] || [[Chalk]] || Other || A piece of chalk. Used to draw lines. || The world is one whole, having form only where it is divided. Some Lines are natural; others, man-made. Chalk, composed of the dead bodies of sea creatures, is a good tool for setting boundaries. || Can be used in bartering.
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| [[File:Chalk.png|50px|link=Chalk]] || [[Chalk]] || Other || A piece of chalk. Used to draw lines. || The world is one whole, having form only where it is divided. Some Lines are natural; others, man-made. Chalk, composed of the dead bodies of sea creatures, is a good tool for setting boundaries. || Can be used in bartering.
 
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| [[File:Charm.png|50px]] || [[Charm]] || Other || Averts bad fortune. Unhelpful to me, but some people value it. || You can't bring about good fortune--but you can craft it, like this handwoven charm. I suppose I could trade it for something. || Can be used in bartering.
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| [[File:Charm.png|50px|link=Charm]] || [[Charm]] || Other || Averts bad fortune. Unhelpful to me, but some people value it. || You can't bring about good fortune--but you can craft it, like this handwoven charm. I suppose I could trade it for something. || Can be used in bartering.
 
|-
 
|-
| [[File:Chisel.png|50px]] || [[Chisel]] || Other || Used to mark and sharpen tools. Handy when fixing bladed weapons and simple machinery. || Rumor has it, [[Georgy Kain]] carved the statue in [[The Crucible]]'s yard with his own hands. Drivel. Why would a Judge waste his time on that? || Can be used to repair [[Knife|knives]] or [[Scalpel|scalpels]], or used in bartering.
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| [[File:Chisel.png|50px|link=Chisel]] || [[Chisel]] || Other || Used to mark and sharpen tools. Handy when fixing bladed weapons and simple machinery. || Rumor has it, [[Georgy Kain]] carved the statue in [[The Crucible]]'s yard with his own hands. Drivel. Why would a Judge waste his time on that? || Can be used to repair [[Knife|knives]] or [[Scalpel|scalpels]], or used in bartering.
 
|-
 
|-
| [[File:DragonflyEye.png|50px]] || [[Twyrine#.22Dragonfly_Eye.22_.28Pathologic_2.29|"Dragonfly Eye"]] || Other || An incredibly rare concoction made of twyre berries. When consumed, it reveals several points of interest in the Town. || Twyre berries are rarely picked. Few people ever see this potion. Perhaps fate is thanking me for lending [[Ice-Pick Lodge|someone]] assistance in the past? || Can be consumed to mark points on the map, leading to events or boxes of items.
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| [[File:DragonflyEye.png|50px|link=Twyrine#.22Dragonfly_Eye.22_.28Pathologic_2.29]] || [[Twyrine#.22Dragonfly_Eye.22_.28Pathologic_2.29|"Dragonfly Eye"]] || Other || An incredibly rare concoction made of twyre berries. When consumed, it reveals several points of interest in the Town. || Twyre berries are rarely picked. Few people ever see this potion. Perhaps fate is thanking me for lending [[Ice-Pick Lodge|someone]] assistance in the past? || Can be consumed to mark points on the map, leading to events or boxes of items.
 
|-
 
|-
| [[File:EmptyBottle.png|50px]] || [[Empty Bottle]] || Other || A clean bottle. Can be filled with water. || No one drinks water from the Gorkhon river in our town, which is quite sensible. No one digs wells either, which is less so. Clear drinkable water is not a luxury, but is valued. It is brought from the steppe, and people can often tell which spring it is from by the taste. || Can be filled with water to become [[Water Bottle]], infected water to become [[Water_Bottle#Muddy_Water_.28Pathologic_2.29|Murky Water]], or blood to become [[Blood]].
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| [[File:EmptyBottle.png|50px|link=Empty Bottle]] || [[Empty Bottle]] || Other || A clean bottle. Can be filled with water. || No one drinks water from the Gorkhon river in our town, which is quite sensible. No one digs wells either, which is less so. Clear drinkable water is not a luxury, but is valued. It is brought from the steppe, and people can often tell which spring it is from by the taste. || Can be filled with water to become [[Water Bottle]], infected water to become [[Water_Bottle#Muddy_Water_.28Pathologic_2.29|Murky Water]], or blood to become [[Blood]].
 
|-
 
|-
| [[File:BoatToken.png|50px]] || [["Fingernail"]] || Other || The ferryman requires payment before he'll let me on the boat. This odd coin will do. || Kids play "Mice and Guardians" with these. The rules of the game are unknown, but the rumors say they change every day. || Can be given to the [[Worms|Boaters]] to travel across [[The Town]].
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| [[File:BoatToken.png|50px|link="Fingernail"]] || [["Fingernail"]] || Other || The ferryman requires payment before he'll let me on the boat. This odd coin will do. || Kids play "Mice and Guardians" with these. The rules of the game are unknown, but the rumors say they change every day. || Can be given to the [[Worms|Boaters]] to travel across [[The Town]].
 
|-
 
|-
| [[File:FishingHooks.png|50px]] || [[Fishing Hooks]] || Other || Sharp objects are regarded as dangerous and thus frowned on by the locals. || [[The Changeling|Clara]] the deranged says that everyone has a hook to grab. But she's a manipulator. What everyone actually has is a knot to untie. || Can be used in bartering.
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| [[File:FishingHooks.png|50px|link=Fishing Hooks]] || [[Fishing Hooks]] || Other || Sharp objects are regarded as dangerous and thus frowned on by the locals. || [[The Changeling|Clara]] the deranged says that everyone has a hook to grab. But she's a manipulator. What everyone actually has is a knot to untie. || Can be used in bartering.
 
|-
 
|-
| [[File:Grindstone.png|50px]] || [[Grindstone]] || Other || Used to sharpen knives, scissors... and scalpels. || Sharp objects are frowned upon, for they are capable of disrupting the sacred wholeness of the body. But you can't cut bread with tradition, so people end up breaking the rule. || Can be used by [[Townsfolk|townsfolk]] to repair [[Scalpel|Scalpels]].
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| [[File:Grindstone.png|50px|link=Grindstone]] || [[Grindstone]] || Other || Used to sharpen knives, scissors... and scalpels. || Sharp objects are frowned upon, for they are capable of disrupting the sacred wholeness of the body. But you can't cut bread with tradition, so people end up breaking the rule. || Can be used by [[Townsfolk|townsfolk]] to repair [[Scalpel|Scalpels]].
 
|-
 
|-
| [[File:Heart.png|50px]] || [[Heart]] || Ingredient || A hot, almost-beating heart. || In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
+
| [[File:Heart.png|50px|link=Heart]] || [[Heart]] || Ingredient || A hot, almost-beating heart. || In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InfectedBlood.png|50px]] || [[Blood#Infected_Blood_.28Pathologic_2.29|Infected Blood]] || Ingredient || Can be used like any other infected organ. || Along the [[Layers]] of the body, Blood is often mentioned; at other times, Flesh; but rarely as two separate Layers. Blood ''is'' flesh. "We are of the same blood, you and I." "You are flesh of our flesh." || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
+
| [[File:InfectedBlood.png|50px|link=Blood#Infected_Blood_.28Pathologic_2.29]] || [[Blood#Infected_Blood_.28Pathologic_2.29|Infected Blood]] || Ingredient || Can be used like any other infected organ. || Along the [[Layers]] of the body, Blood is often mentioned; at other times, Flesh; but rarely as two separate Layers. Blood ''is'' flesh. "We are of the same blood, you and I." "You are flesh of our flesh." || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InfectedBrain.png|50px]] || [[Brain#Infected_Brain|Infected Brain]] || Ingredient || A section of brain tissue. Crossed with defects. || Rumor has it, [[Sand Plague|sand pest]] can be transmitted through word and thought. Bullshit... it has to be bullshit. || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:InfectedBrain.png|50px|link=Brain#Infected_Brain]] || [[Brain#Infected_Brain|Infected Brain]] || Ingredient || A section of brain tissue. Crossed with defects. || Rumor has it, [[Sand Plague|sand pest]] can be transmitted through word and thought. Bullshit... it has to be bullshit. || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InfectedHeart.png|50px]] || [[Heart#Infected_Heart_.28Pathologic_2.29|Infected Heart]] || Ingredient || Ulcerous, yet still almost alive. || "Every object has a heartbeat. Can you hear it?" || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:InfectedHeart.png|50px|link=Heart#Infected_Heart_.28Pathologic_2.29]] || [[Heart#Infected_Heart_.28Pathologic_2.29|Infected Heart]] || Ingredient || Ulcerous, yet still almost alive. || "Every object has a heartbeat. Can you hear it?" || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InfectedKidney.png|50px]] || [[Kidney#Infected_Kidney_.28Pathologic_2.29|Infected Kidney]] || Ingredient || A sick human kidney. || "Emshen" means "a doctor", or someone who knows the Lines. "Erdem" means "a wise man", who doesn't know them. Speaking in more modern terms, "erdem" would refer to a scientist. || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:InfectedKidney.png|50px|link=Kidney#Infected_Kidney_.28Pathologic_2.29]] || [[Kidney#Infected_Kidney_.28Pathologic_2.29|Infected Kidney]] || Ingredient || A sick human kidney. || "Emshen" means "a doctor", or someone who knows the Lines. "Erdem" means "a wise man", who doesn't know them. Speaking in more modern terms, "erdem" would refer to a scientist. || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InfectedLiver.png|50px]] || [[Liver#Infected_Liver_.28Pathologic_2.29|Infected Liver]] || Ingredient || A sick human liver. || A body is not to be cut open. It's only allowed for menkhu - wise men who know where a body ''wants'' to give - and butchers, who accept sin. The word for butcher, "yaragachin", also means "surgeon." || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
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| [[File:InfectedLiver.png|50px|link=Liver#Infected_Liver_.28Pathologic_2.29]] || [[Liver#Infected_Liver_.28Pathologic_2.29|Infected Liver]] || Ingredient || A sick human liver. || A body is not to be cut open. It's only allowed for menkhu - wise men who know where a body ''wants'' to give - and butchers, who accept sin. The word for butcher, "yaragachin", also means "surgeon." || Can be sold to the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:InquisitorCoupons.png|50px]] || [[Inquisitorial Coupon]] || Currency || Food is only sold for these now.. || The sword is mightier than the pen... unless it's an inquisitorial pen. || Can be traded in stores for food after the arrival of [[Aglaya Lilich]].
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| [[File:InquisitorCoupons.png|50px|link=Inquisitorial Coupon]] || [[Inquisitorial Coupon]] || Currency || Food is only sold for these now.. || The sword is mightier than the pen... unless it's an inquisitorial pen. || Can be traded in stores for food after the arrival of [[Aglaya Lilich]].
 
|-
 
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| [[File:KidneyRight.png|50px]] || [[Kidney]] || Organs || A human kidney. || According to the steppe beliefs, the body is a perfect representation of the Universe. However, the steppe people are not so naive as to correlate organs and bones to cosmic or geographical features. What they refer to are, first and foremost, connections and circulations.|| Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
+
| [[File:KidneyRight.png|50px|link=Kidney]] || [[Kidney]] || Organs || A human kidney. || According to the steppe beliefs, the body is a perfect representation of the Universe. However, the steppe people are not so naive as to correlate organs and bones to cosmic or geographical features. What they refer to are, first and foremost, connections and circulations.|| Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:Key.png|50px]] || [[Key With No Lock]] || Quest Item || It's a secret. It has "F." scratched on it. || Small. It's a key to a box or a drawer, not a door. It reflects light at odd angles. || Given by [[Grace]] on behalf of the deceased [[Peter Stamatin]], to give to [[Andrey Stamatin]].
+
| [[File:Key.png|50px|link=Key With No Lock]] || [[Key With No Lock]] || Quest Item || It's a secret. It has "F." scratched on it. || Small. It's a key to a box or a drawer, not a door. It reflects light at odd angles. || Given by [[Grace]] on behalf of the deceased [[Peter Stamatin]], to give to [[Andrey Stamatin]].
 
|-
 
|-
| [[File:Leash.png|50px]] || [[Leash]] || Quest item || Made of sturdy leather. Whoever gets leashed by it, won't get away. Kids value it. || All Soul-and-a-Halves have a leash. I think they represent humility towards their four-legged Halves. Is this one Licka's? Or is it trickier than that? || Obtained from [[Notkin]] for a quest on Day 1 of [[The Haruspex]]'s route. Can be given to Licka to send him back to the Soul-and-a-Halves to be put on trial. Can also be traded for shmowder with a Doghead girl in The Nutshell.
+
| [[File:Leash.png|50px|link=Leash]] || [[Leash]] || Quest item || Made of sturdy leather. Whoever gets leashed by it, won't get away. Kids value it. || All Soul-and-a-Halves have a leash. I think they represent humility towards their four-legged Halves. Is this one Licka's? Or is it trickier than that? || Obtained from [[Notkin]] for a quest on Day 1 of [[The Haruspex]]'s route. Can be given to Licka to send him back to the Soul-and-a-Halves to be put on trial. Can also be traded for shmowder with a Doghead girl in The Nutshell.
 
|-
 
|-
| [[File:Liver.png|50px]] || [[Liver]] || Organs || A human liver. || Cutting open any bodies, including human, is taboo in our town. According to the "Baur Meges" steppe myth, the wholeness, harmony, and finiteness of the body are sacred. Only a person who ppossesses knowledge has the caste right to break this wholeness. Such people are allowed to work as doctors, butchers, or tattoo makers. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
+
| [[File:Liver.png|50px|link=Liver]] || [[Liver]] || Organs || A human liver. || Cutting open any bodies, including human, is taboo in our town. According to the "Baur Meges" steppe myth, the wholeness, harmony, and finiteness of the body are sacred. Only a person who ppossesses knowledge has the caste right to break this wholeness. Such people are allowed to work as doctors, butchers, or tattoo makers. || Can be sold to [[Var]], the [[Fellow Traveler]], or used in medicine brewing.
 
|-
 
|-
| [[File:Note.png|50px]] || [[List]] || Quest item || A list of names. The handwriting is clearly father's. I need to unfold this to read. || 1. [[Sticky]]<br>2. [[Capella]]<br>3. [[Murky]]<br>4. [[Notkin]]<br>5. [[Khan]]<br>6. [[Grace]]<br>7. [[Taya Tycheek]]<br>8. Udurgh || Obtained from [[Aspity]] for a quest on Day 2 of [[The Haruspex]]'s route.
+
| [[File:Note.png|50px|link=List]] || [[List]] || Quest item || A list of names. The handwriting is clearly father's. I need to unfold this to read. || 1. [[Sticky]]<br>2. [[Capella]]<br>3. [[Murky]]<br>4. [[Notkin]]<br>5. [[Khan]]<br>6. [[Grace]]<br>7. [[Taya Tycheek]]<br>8. Udurgh || Obtained from [[Aspity]] for a quest on Day 2 of [[The Haruspex]]'s route.
 
|-
 
|-
| [[File:Marbles.png|50px]] || [[Marbles]] || Other || Children give them names. They believe you can find a lost marble by calling after it. || No one knows how marbles appear in [[the Town]]. No one makes or delivers them. They simply pop up here and there; on the floor, under the pillow, or right on the ground. || Can be used in bartering.
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| [[File:Marbles.png|50px|link=Marbles]] || [[Marbles]] || Other || Children give them names. They believe you can find a lost marble by calling after it. || No one knows how marbles appear in [[the Town]]. No one makes or delivers them. They simply pop up here and there; on the floor, under the pillow, or right on the ground. || Can be used in bartering.
 
|-
 
|-
| [[File:Match.png|50px]] || [[Match]] || Other || Can't light an oil lamp without one. || One must recall that which is most dear to them ''before'' the match burns out, or the whole thing won't work. || Can be used in bartering or used to light the Lantern.
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| [[File:Match.png|50px|link=Match]] || [[Match]] || Other || Can't light an oil lamp without one. || One must recall that which is most dear to them ''before'' the match burns out, or the whole thing won't work. || Can be used in bartering or used to light the Lantern.
 
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| [[File:MetalScrap.png|50px]] || [[Metal Scrap]] || Other || Invaluable if one needs to fix a gun or a relatively complex contraption. || [[Big Vlad]]'s factories are one of the few stable workplaces in the Town. Unfortunately, he keenly remembers that 'stable' can have several meanings. || Can be traded [with who?] and used to repair machines in [[The Haruspex]]'s route.
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| [[File:MetalScrap.png|50px|link=Metal Scrap]] || [[Metal Scrap]] || Other || Invaluable if one needs to fix a gun or a relatively complex contraption. || [[Big Vlad]]'s factories are one of the few stable workplaces in the Town. Unfortunately, he keenly remembers that 'stable' can have several meanings. || Can be traded [with who?] and used to repair machines in [[The Haruspex]]'s route.
 
|-
 
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| [[File:Money.png|50px]] || [[Money]] || Currency || Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. || On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards. || Can be used to buy items in [[Stores]], [[Bad Grief's Nest]], [[Andrey Stamatin]]'s [[Broken Heart]], and [[Var]]'s Shop.
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| [[File:Money.png|50px|link=Money]] || [[Money]] || Currency || Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. || On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards. || Can be used to buy items in [[Stores]], [[Bad Grief's Nest]], [[Andrey Stamatin]]'s [[Broken Heart]], and [[Var]]'s Shop.
 
|-
 
|-
| [[File:Needle.png|50px]] || [[Needle]] || Other || As piercing as a wise person's stare. Can be used to pick small locks, such as the ones in cabinet drawers. || They say that when [[Lara Ravel]] pricked her finger with a needle, no blood was drawn, and she hasn't ever fallen asleep since. || Can be used to pick small locks or used in bartering.
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| [[File:Needle.png|50px|link=Needle]] || [[Needle]] || Other || As piercing as a wise person's stare. Can be used to pick small locks, such as the ones in cabinet drawers. || They say that when [[Lara Ravel]] pricked her finger with a needle, no blood was drawn, and she hasn't ever fallen asleep since. || Can be used to pick small locks or used in bartering.
 
|-
 
|-
| [[File:Note.png|50px]] || [[Note]] || Quest item || A note from [[Vlad the Younger|Vlad Olgimsky]]... junior. Unfold to read. || "I've found a spare key, but these key thefts (?) are becoming concerning. Your equipment is far from cheap, is it not? It would serve no one if it gets stolen.<br><br>And do keep in mind that if our small arrangement is uncovered, I too will have to bear the consequences.<br><br>-V.O." || Obtained from a box in Isidor's house for a quest on Day 2 of [[The Haruspex]]'s route.
+
| [[File:Note.png|50px|link=Note]] || [[Note]] || Quest item || A note from [[Vlad the Younger|Vlad Olgimsky]]... junior. Unfold to read. || "I've found a spare key, but these key thefts (?) are becoming concerning. Your equipment is far from cheap, is it not? It would serve no one if it gets stolen.<br><br>And do keep in mind that if our small arrangement is uncovered, I too will have to bear the consequences.<br><br>-V.O." || Obtained from a box in Isidor's house for a quest on Day 2 of [[The Haruspex]]'s route.
 
|-
 
|-
| [[File:Note.png|50px]] || [[Pass]] || Quest item || This paper should be enough for guards to let me near my own house. || A pass, signed and stamped by [[Alexander Saburov|Saburov]]. || Given by Alexander Saburov if the Haruspex does not return to his father's home on time.
+
| [[File:Note.png|50px|link=Pass]] || [[Pass]] || Quest item || This paper should be enough for guards to let me near my own house. || A pass, signed and stamped by [[Alexander Saburov|Saburov]]. || Given by Alexander Saburov if the Haruspex does not return to his father's home on time.
 
|-
 
|-
| [[File:Package.png|50px]] || [[Package]] || Other || Contains unknown useful items. Unfold to extract them. || Barter has a long history in our community. It has many styles, such as "tit for tat." Sometimes, people even blindly swap wrapped items. || Can be opened to receive several random items.
+
| [[File:Package.png|50px|link=Package]] || [[Package]] || Other || Contains unknown useful items. Unfold to extract them. || Barter has a long history in our community. It has many styles, such as "tit for tat." Sometimes, people even blindly swap wrapped items. || Can be opened to receive several random items.
 
|-
 
|-
| [[File:PocketWatch.png|50px]] || [[Pocket Watch]] || Other || Recently stopped. This means that the owner most likely died. || [[Victor Kain]] never carries a watch around, but always knows the correct time, down to the second. We've tested him. Can he tell by the stars? || Can be opened to receive several random items.
+
| [[File:PocketWatch.png|50px|link=Pocket Watch]] || [[Pocket Watch]] || Other || Recently stopped. This means that the owner most likely died. || [[Victor Kain]] never carries a watch around, but always knows the correct time, down to the second. We've tested him. Can he tell by the stars? || Can be opened to receive several random items.
 
|-
 
|-
| [[File:Ring.png|50px]] || [[Ring]] || Other || It circles back, like time. Equally precious. || "Ding-a-ding,<br>Hear the ring ring..." || Can be used in bartering.
+
| [[File:Ring.png|50px|link=Ring]] || [[Ring]] || Other || It circles back, like time. Equally precious. || "Ding-a-ding,<br>Hear the ring ring..." || Can be used in bartering.
 
|-
 
|-
| [[File:Key.png|50px]] || [[Rusty Key]] || Quest item || Unlocks an abandoned room in the Factory. A useful find, since I'm now homeless... || ''[No Touch information.]'' || Once obtained from a box in Isidor's house for a quest on Day 2 of [[The Haruspex]]'s route. Used to open the door into an abandoned room in the Factory. No longer in the game.
+
| [[File:Key.png|50px|link=Rusty Key]] || [[Rusty Key]] || Quest item || Unlocks an abandoned room in the Factory. A useful find, since I'm now homeless... || ''[No Touch information.]'' || Once obtained from a box in Isidor's house for a quest on Day 2 of [[The Haruspex]]'s route. Used to open the door into an abandoned room in the Factory. No longer in the game.
 
|-
 
|-
| [[File:SafetyPin.png|50px]] || [[Safety Pin]] || Other || Both safe and unsafe at the same time. || [[Murky]] the orphan says that safety pins are like people: open or closed, they always have a pointy end. || Can be used in bartering.
+
| [[File:SafetyPin.png|50px|link=Safety Pin]] || [[Safety Pin]] || Other || Both safe and unsafe at the same time. || [[Murky]] the orphan says that safety pins are like people: open or closed, they always have a pointy end. || Can be used in bartering.
 
|-
 
|-
| [[File:ScrapName.png|50px]] || [[Scrap Name]] || Other || When a person is done with their name, they discard it. || People in this town are like a flight of birds, and birds don't require names. Individuality is overrated. || Can be traded at the [[Fellow Traveler|Dead Item Shop]].
+
| [[File:ScrapName.png|50px|link=Scrap Name]] || [[Scrap Name]] || Other || When a person is done with their name, they discard it. || People in this town are like a flight of birds, and birds don't require names. Individuality is overrated. || Can be traded at the [[Fellow Traveler|Dead Item Shop]].
 
|-
 
|-
| [[File:Sewbox.png|50px]] || [[Sew Box]] || Other ||Smells of home. Useful for intricate sewing and mending. || [[Lara Ravel|Gravel]] once knitted a sweater for me. I asked her why it was blue. She told me that blue is the color of morons, and never made me another. || Can be used for clothing repairs.
+
| [[File:Sewbox.png|50px|link=Sew Box]] || [[Sew Box]] || Other ||Smells of home. Useful for intricate sewing and mending. || [[Lara Ravel|Gravel]] once knitted a sweater for me. I asked her why it was blue. She told me that blue is the color of morons, and never made me another. || Can be used for clothing repairs.
 
|-
 
|-
| [[File:Soap.png|50px]] || [[Soap]] || Other || A bar of common soap. || Nothing fancy, but soap is the best way to maintain hygiene. Essential. || Can be used for bartering.
+
| [[File:Soap.png|50px|link=Soap]] || [[Soap]] || Other || A bar of common soap. || Nothing fancy, but soap is the best way to maintain hygiene. Essential. || Can be used for bartering.
 
|-
 
|-
| [[File:Spindle.png|50px]] || [[Spindle]] || Other || It's almost out of thread. || [[Victoria Olgimskaya]] used to spin. Only for show, of course. What's there to spin when your husband slaughters bulls instead of herding sheep? || Can be used for bartering.
+
| [[File:Spindle.png|50px|link=Spindle]] || [[Spindle]] || Other || It's almost out of thread. || [[Victoria Olgimskaya]] used to spin. Only for show, of course. What's there to spin when your husband slaughters bulls instead of herding sheep? || Can be used for bartering.
 
|-
 
|-
| [[File:Spring.png|50px]] || [[Spring]] || Other || A rusty metal spring. Useful to fix all kinds of tools. || Industrialization granted the local workers new rights and fixed working hours. All it asked in return was their free will. || Can be used in bartering and used to repair machines in [[The Haruspex]]'s route.
+
| [[File:Spring.png|50px|link=Spring]] || [[Spring]] || Other || A rusty metal spring. Useful to fix all kinds of tools. || Industrialization granted the local workers new rights and fixed working hours. All it asked in return was their free will. || Can be used in bartering and used to repair machines in [[The Haruspex]]'s route.
 
|-
 
|-
| [[File:StraightRazor.png|50px]] || [[Straight Razor]] || Other || Too wonky to be used as a weapon or surgical instrument, but kids love it. || Ten years ago, local bandits used to call themselves "barbers" and brandish a particular style of razors as a mark of their identity. I wonder what became of that culture. || Can be used to repair knives and scalpels or used in bartering.
+
| [[File:StraightRazor.png|50px|link=Straight Razor]] || [[Straight Razor]] || Other || Too wonky to be used as a weapon or surgical instrument, but kids love it. || Ten years ago, local bandits used to call themselves "barbers" and brandish a particular style of razors as a mark of their identity. I wonder what became of that culture. || Can be used to repair knives and scalpels or used in bartering.
 
|-
 
|-
| [[File:Thimble.png|50px]] || [[Thimble]] || Other || Useless in a town that forbids sharp objects. Still good for sewing. || Young ladies of good upbringing are often taught embroidery. But young [[Capella]] never uses a thimble. A Mistress must sense a needle's path; if she doesn't, she deserves the consequences. || Can be used by [[Townsfolk|townsfolk]] to repair [[Clothes|clothes]].
+
| [[File:Thimble.png|50px|link=Thimble]] || [[Thimble]] || Other || Useless in a town that forbids sharp objects. Still good for sewing. || Young ladies of good upbringing are often taught embroidery. But young [[Capella]] never uses a thimble. A Mistress must sense a needle's path; if she doesn't, she deserves the consequences. || Can be used by [[Townsfolk|townsfolk]] to repair [[Clothes|clothes]].
 
|-
 
|-
| [[File:Thread.png|50px]] || [[Thread]] || Other || Ties that which is torn; fates, if it's red. || Serious surgery requires thread, but in the field there's often no time to sew together wounds. Bandages and tourniquets have to do. || Can be used in bartering, repairing clothes, or upgrading inventory.
+
| [[File:Thread.png|50px|link=Thread]] || [[Thread]] || Other || Ties that which is torn; fates, if it's red. || Serious surgery requires thread, but in the field there's often no time to sew together wounds. Bandages and tourniquets have to do. || Can be used in bartering, repairing clothes, or upgrading inventory.
 
|-
 
|-
| [[File:Toolkit.png|50px]] || [[Toolkit]] || Other || Used to make complicated repairs. || According to [[Stakh]], no self-respecting person would use such a kit; any decent master gathers their own collection of gears and scrap, instead of relying on premade solutions.<p>Yet another thing we all do wrong, according to Stakh. || Can be used to repair or upgrade the alembic in the [[Haruspex's Lair|Lair]].
+
| [[File:Toolkit.png|50px|link=Toolkit]] || [[Toolkit]] || Other || Used to make complicated repairs. || According to [[Stakh]], no self-respecting person would use such a kit; any decent master gathers their own collection of gears and scrap, instead of relying on premade solutions.<p>Yet another thing we all do wrong, according to Stakh. || Can be used to repair or upgrade the alembic in the [[Haruspex's Lair|Lair]].
 
|-
 
|-
| [[File:Tweezers.png|50px]] || [[Tweezers]] || Other || Useful to repair delicate equipment || Some kids sort their stamp collection with these; others tear wings off bugs. || Can be used in bartering.
+
| [[File:Tweezers.png|50px|link=Tweezers]] || [[Tweezers]] || Other || Useful to repair delicate equipment || Some kids sort their stamp collection with these; others tear wings off bugs. || Can be used in bartering.
 
|-
 
|-
| [[File:Twyrine.png|50px]] || [[Twyrine]] || Other || A herbal infusion. Drink to reveal places and events hidden from naked eyes. || The town speaks. It calls to me. But it's hard to hear it over the rustle of my own thoughts. When they're shushed, though, one can sense the pulse of life all over the village. || Can be consumed to mark points on the map, leading to events or boxes of items.
+
| [[File:Twyrine.png|50px|link=Twyrine]] || [[Twyrine]] || Other || A herbal infusion. Drink to reveal places and events hidden from naked eyes. || The town speaks. It calls to me. But it's hard to hear it over the rustle of my own thoughts. When they're shushed, though, one can sense the pulse of life all over the village. || Can be consumed to mark points on the map, leading to events or boxes of items.
 
|-
 
|-
 
|}
 
|}
Line 123: Line 124:
 
! Icon !! Name !! Type !! Description
 
! Icon !! Name !! Type !! Description
 
|-
 
|-
| [[File:Ui_kleimo_o_b.png|50px]] || {{Brand|&lsaquo;~&rsaquo;|~}} || Quest item || The steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand denotes concepts connected with death.
+
| [[File:Ui_kleimo_o_b.png|50px|link=]] || {{Brand|&lsaquo;~&rsaquo;|~}} || Quest item || The steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand denotes concepts connected with death.
 
|-
 
|-
| [[File:^brand.png|50px]] || {{Brand|&lsaquo;^&rsaquo;|^}} || Quest item || The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of iron brand is exceedingly rare.
+
| [[File:^brand.png|50px|link=]] || {{Brand|&lsaquo;^&rsaquo;|^}} || Quest item || The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of iron brand is exceedingly rare.
 
|-
 
|-
| [[File:obrand.png|50px]] || {{Brand|&lsaquo;O&rsaquo;|O}} || Quest item || The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand iron is relatively common. Its meanings include the concepts of birth, motherhood, cycle, and earth.
+
| [[File:obrand.png|50px|link=]] || {{Brand|&lsaquo;O&rsaquo;|O}} || Quest item || The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand iron is relatively common. Its meanings include the concepts of birth, motherhood, cycle, and earth.
 
|-
 
|-
| [[File:abattoirblood.png|50px]] || [[Abattoir Blood]] || Quest item || A vessel with precious contents. Almost hot to the touch. The blood inside flows slowly and seems to be viscous and transparent, reminiscent of the rare twyre sap.
+
| [[File:abattoirblood.png|50px|link=Abattoir Blood]] || [[Abattoir Blood]] || Quest item || A vessel with precious contents. Almost hot to the touch. The blood inside flows slowly and seems to be viscous and transparent, reminiscent of the rare twyre sap.
 
|-
 
|-
| [[File:Blueprints.png|50px]] || [[Andrey Stamatin's Blueprints]] || Quest item || A supplement to the Polyhedron blueprints. They describe the terrible foundation which allows the Tower to stand, defying the laws of physics and geometry. The supplement also contains all the relevant calculations.
+
| [[File:Blueprints.png|50px|link=Andrey Stamatin's Blueprints]] || [[Andrey Stamatin's Blueprints]] || Quest item || A supplement to the Polyhedron blueprints. They describe the terrible foundation which allows the Tower to stand, defying the laws of physics and geometry. The supplement also contains all the relevant calculations.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Anna's Blood]] || Quest item || Anna Angel's blood test.
+
| [[File:bloodtest.png|50px|link=Anna's Blood]] || [[Anna's Blood]] || Quest item || Anna Angel's blood test.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Aspity's Blood]] || Quest item || Aspity's blood test.
+
| [[File:bloodtest.png|50px|link=Aspity's Blood]] || [[Aspity's Blood]] || Quest item || Aspity's blood test.
 
|-
 
|-
| [[File:beasthead.png|50px]] || [[Beast Head]] || Quest item || Perhaps this used to be a toy horse. However, a closer look reveals horns growing out of the head. The horns arguably seem to go back to the bull cult.
+
| [[File:beasthead.png|50px|link=Beast Head]] || [[Beast Head]] || Quest item || Perhaps this used to be a toy horse. However, a closer look reveals horns growing out of the head. The horns arguably seem to go back to the bull cult.
 
|-
 
|-
| [[File:Chernaya_tvir.png|50px]] || [[Black Twyre]] || [[Herb]] || A rare herb with unique properties. It is popularly called "woegrass".
+
| [[File:Chernaya_tvir.png|50px|link=Black Twyre]] || [[Black Twyre]] || [[Herb]] || A rare herb with unique properties. It is popularly called "woegrass".
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Blood]] || Ingredient || Human blood. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
+
| [[File:bloodtest.png|50px|link=Blood]] || [[Blood]] || Ingredient || Human blood. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
 
|-
 
|-
| [[File:Krovavaya tvir.png|50px]] || [[Bloody Twyre]] || [[Herb]] || One of the more popular types of twyre. An essential component of the famous twyre infusions, which vary based on the age and amount of the herb.
+
| [[File:Krovavaya tvir.png|50px|link=Bloody Twyre]] || [[Bloody Twyre]] || [[Herb]] || One of the more popular types of twyre. An essential component of the famous twyre infusions, which vary based on the age and amount of the herb.
 
|-
 
|-
| [[File:Bone.png|50px]] || [[Bone Horn]] || Other || Bos Primigenius, a beast from legend whose lines reflect all the intricacies and laws of the Universe, gave this bone to one of the first menkhu.
+
| [[File:Bone.png|50px|link=Bone Horn]] || [[Bone Horn]] || Other || Bos Primigenius, a beast from legend whose lines reflect all the intricacies and laws of the Universe, gave this bone to one of the first menkhu.
 
|-
 
|-
| [[File:Bonenecklace.png|50px]] || [[Bone Necklace]] || Other || A beautiful necklace carved from a bone that does not resemble bull horn, but rather mammoth or elephant tusk. Smooth and heavy. A prominent example of primitive art.
+
| [[File:Bonenecklace.png|50px|link=Bone Necklace]] || [[Bone Necklace]] || Other || A beautiful necklace carved from a bone that does not resemble bull horn, but rather mammoth or elephant tusk. Smooth and heavy. A prominent example of primitive art.
 
|-
 
|-
| [[File:diseasedheart.png|50px]] || [[Bride's Heart]] || Quest item || The heart of a Steppe girl, a Herb Bride. Cut open to appease the butchers hoping to end the epidemic. Was she really sick? This can be confirmed under the Bachelor's microscope.
+
| [[File:diseasedheart.png|50px|link=Bride's Heart]] || [[Bride's Heart]] || Quest item || The heart of a Steppe girl, a Herb Bride. Cut open to appease the butchers hoping to end the epidemic. Was she really sick? This can be confirmed under the Bachelor's microscope.
 
|-
 
|-
| [[File:Bronzebracelet.png|50px]] || [[Bronze Bracelet]] || Other || A very simple, old bronze bracelet. It may be hundreds of years old.
+
| [[File:Bronzebracelet.png|50px|link=Bronze Bracelet]] || [[Bronze Bracelet]] || Other || A very simple, old bronze bracelet. It may be hundreds of years old.
 
|-
 
|-
| [[File:brownrat.png|50px]] || [[Brown Rat]] || Other || A live rat with brown fur. Looks quite agile.
+
| [[File:brownrat.png|50px|link=Brown Rat]] || [[Brown Rat]] || Other || A live rat with brown fur. Looks quite agile.
 
|-
 
|-
| [[File:Buraya_tvir.png|50px]] || [[Brown Twyre]] || [[Herb]] || One of the most fearsome types of twyre. The Steppe people believe that this herb is sentient and hostile to humans. The elders call it "the herb of Worms".
+
| [[File:Buraya_tvir.png|50px|link=Brown Twyre]] || [[Brown Twyre]] || [[Herb]] || One of the most fearsome types of twyre. The Steppe people believe that this herb is sentient and hostile to humans. The elders call it "the herb of Worms".
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Bull's Blood]] || Quest item || The blood of an infected sacrificial bull, cut open by impudent Worms at Ragi Barrow for some unknown purpose.
+
| [[File:bloodtest.png|50px|link=Bull's Blood]] || [[Bull's Blood]] || Quest item || The blood of an infected sacrificial bull, cut open by impudent Worms at Ragi Barrow for some unknown purpose.
 
|-
 
|-
| [[File:Burakhphial.png|50px]] || [[Burakh Phial]] || Quest item || [[The Haruspex|Burakh]] gave me this blood-like substance to check.
+
| [[File:Burakhphial.png|50px|link=Burakh Phial]] || [[Burakh Phial]] || Quest item || [[The Haruspex|Burakh]] gave me this blood-like substance to check.
 
|-
 
|-
| [[File:theburakhskey.png|50px]] || [[The Burakhs Key]] || Quest item || A heavy old key with small seal stamped into its shaft. A sign of legacy, of inheritance. It does not look like a door key. It probably unlocks a chest or a heavy case.
+
| [[File:theburakhskey.png|50px|link=The Burakhs Key]] || [[The Burakhs Key]] || Quest item || A heavy old key with small seal stamped into its shaft. A sign of legacy, of inheritance. It does not look like a door key. It probably unlocks a chest or a heavy case.
 
|-
 
|-
| [[File:diseasedheart.png|50px]] || [[Butcher's Heart]] || Quest item || The butcher was probably infected. They were hiding from Olgimsky's wrath in infected houses, correctly assuming that the guards wouldn't try too hard to look for them there.
+
| [[File:diseasedheart.png|50px|link=Butcher's Heart]] || [[Butcher's Heart]] || Quest item || The butcher was probably infected. They were hiding from Olgimsky's wrath in infected houses, correctly assuming that the guards wouldn't try too hard to look for them there.
 
|-
 
|-
| [[File:bonenecklace.png|50px]] || [[Capella's Necklace]] || Quest item || Necklace of the Mistress of Light. Before it was passed on to [[Capella]], it was worn by Victoria Olgimskaya. The necklace is carved from the bones of massive animals that no longer live in this land.
+
| [[File:bonenecklace.png|50px|link=Capella's Necklace]] || [[Capella's Necklace]] || Quest item || Necklace of the Mistress of Light. Before it was passed on to [[Capella]], it was worn by Victoria Olgimskaya. The necklace is carved from the bones of massive animals that no longer live in this land.
 
|-
 
|-
| [[File:cathedralkey.png|50px]] || [[Cathedral Key]] || Quest item || Now the building can be inspected and appropriated for sanitary needs if it really does have water. Hopefully, it won't be seen as sacrilege_ the Cathedral doesn't seem to be functional... Maybe this is why things turned out as they did?
+
| [[File:cathedralkey.png|50px|link=Cathedral Key]] || [[Cathedral Key]] || Quest item || Now the building can be inspected and appropriated for sanitary needs if it really does have water. Hopefully, it won't be seen as sacrilege_ the Cathedral doesn't seem to be functional... Maybe this is why things turned out as they did?
 
|-
 
|-
| [[File:cellkey.png|50px]] || [[Cell Key]] || Quest item || This key was taken from one of the patrolmen guarding the imprisoned Ripper.
+
| [[File:cellkey.png|50px|link=Cell Key]] || [[Cell Key]] || Quest item || This key was taken from one of the patrolmen guarding the imprisoned Ripper.
 
|-
 
|-
| [[File:ui patrol mark b.png|50px]] || [[Chest Badge]] || Quest item || An emblem of a bull's head; such badges are worn by the local police forces. Taken from a dead patrolman.
+
| [[File:ui patrol mark b.png|50px|link=Chest Badge]] || [[Chest Badge]] || Quest item || An emblem of a bull's head; such badges are worn by the local police forces. Taken from a dead patrolman.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Clara's Blood]] || Quest item || Clara's blood test.
+
| [[File:bloodtest.png|50px|link=Clara's Blood]] || [[Clara's Blood]] || Quest item || Clara's blood test.
 
|-
 
|-
| [[File:Silverring.png|50px]] || [[Clara's Ring]] || Quest item || Seal-ring of the Third Mistress. As a result of some obscure series of events, the ring was given to Clara by Katerina Saburova. It betrothes the Mistress to the Earth.
+
| [[File:Silverring.png|50px|link=Clara's Ring]] || [[Clara's Ring]] || Quest item || Seal-ring of the Third Mistress. As a result of some obscure series of events, the ring was given to Clara by Katerina Saburova. It betrothes the Mistress to the Earth.
 
|-
 
|-
| [[File:Combustiblefluid.png|50px]] || [[Combustible Fluid]] || Other || A bottle of combustible fluid. Clear evidence of the demise of one of the terrible firestarting zealots, dubbed [[Townsfolk#Enemies|Exterminators]] by the people.
+
| [[File:Combustiblefluid.png|50px|link=Combustible Fluid]] || [[Combustible Fluid]] || Other || A bottle of combustible fluid. Clear evidence of the demise of one of the terrible firestarting zealots, dubbed [[Townsfolk#Enemies|Exterminators]] by the people.
 
|-
 
|-
| [[File:prosectoriumblood.png|50px]] || [[Corpse Blood]] || Quest item || This blood must be analyzed, although the current conditions make any thorough analysis impossible. There's a high chance that it contains a sample of the harmful microorganism.
+
| [[File:prosectoriumblood.png|50px|link=Corpse Blood]] || [[Corpse Blood]] || Quest item || This blood must be analyzed, although the current conditions make any thorough analysis impossible. There's a high chance that it contains a sample of the harmful microorganism.
 
|-
 
|-
| [[File:Crowbar.png|50px]] || [[Crowbar]] || Other || Looters use tools like this to break into bolted houses.
+
| [[File:Crowbar.png|50px|link=Crowbar]] || [[Crowbar]] || Other || Looters use tools like this to break into bolted houses.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Dead Tissue]] || Quest item || This is blood and tissue of a person who died of the Sand Plague. Procuring this sample took a lot of work. Illegal dissection of dead bodies may result in an accusation of sacrilege, leading to exile at best and more commonly to lynching.
+
| [[File:bloodtest.png|50px|link=Dead Tissue]] || [[Dead Tissue]] || Quest item || This is blood and tissue of a person who died of the Sand Plague. Procuring this sample took a lot of work. Illegal dissection of dead bodies may result in an accusation of sacrilege, leading to exile at best and more commonly to lynching.
 
|-
 
|-
| [[File:Earrings.png|50px]] || [[Earrings]] || Other || Beautiful antique piece. Earrings with ornaments of this kind are sometimes found in southeastern burial mounds.
+
| [[File:Earrings.png|50px|link=Earrings]] || [[Earrings]] || Other || Beautiful antique piece. Earrings with ornaments of this kind are sometimes found in southeastern burial mounds.
 
|-
 
|-
| [[File:report.png|50px]] || [[Earth Watchman's Report]] || Quest item || Report of the watcher who worked in the poor part of town. Contains statements, estimates, reports, notes, and statistics.
+
| [[File:report.png|50px|link=Earth Watchman's Report]] || [[Earth Watchman's Report]] || Quest item || Report of the watcher who worked in the poor part of town. Contains statements, estimates, reports, notes, and statistics.
 
|-
 
|-
| [[File:Emptybottle2005.png|50px]] || [[Empty Bottle]] || Other || Can be filled with spring water. The water is in hide demand among the townsfolk, especially the drunkards, because it is good for quenching thirst. It's thought that water in the drinking fountains and water pumps comes from the town springs, while water barrels carry water from the spring of Sugagh Khadugh.
+
| [[File:Emptybottle2005.png|50px|link=Empty Bottle]] || [[Empty Bottle]] || Other || Can be filled with spring water. The water is in hide demand among the townsfolk, especially the drunkards, because it is good for quenching thirst. It's thought that water in the drinking fountains and water pumps comes from the town springs, while water barrels carry water from the spring of Sugagh Khadugh.
 
|-
 
|-
| [[File:Flower.png|50px]] || [[Flower]] || Other || Women like flowers--both little girls and lascivious dancers.
+
| [[File:Flower.png|50px|link=Flower]] || [[Flower]] || Other || Women like flowers--both little girls and lascivious dancers.
 
|-
 
|-
| [[File:Goldring.png|50px]] || [[Gold Ring]] || Other || A beautiful gold ring. Such rings used to be in fashion some thirty years ago.
+
| [[File:Goldring.png|50px|link=Gold Ring]] || [[Gold Ring]] || Other || A beautiful gold ring. Such rings used to be in fashion some thirty years ago.
 
|-
 
|-
| [[File:heart2005.png|50px]] || [[Heart]] || Ingredient || A human heart. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
+
| [[File:heart2005.png|50px|link=Heart]] || [[Heart]] || Ingredient || A human heart. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #1]] || Recipe || One stem of black twyre, then one stem of brown, then add two stems of swevery. 100 to 9.
+
| [[File:recipe.png|50px|link=Herbal Recipe #1]] || [[Herbal Recipe #1]] || Recipe || One stem of black twyre, then one stem of brown, then add two stems of swevery. 100 to 9.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #2]] || Recipe || Two stems of black twyre, one stem of brown twyre, bind with a swevery stem. 64 to 3.
+
| [[File:recipe.png|50px|link=Herbal Recipe #2]] || [[Herbal Recipe #2]] || Recipe || Two stems of black twyre, one stem of brown twyre, bind with a swevery stem. 64 to 3.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #3]] || Recipe || One stem of brown twyre, add a stem of bloody twyre, two stems of swevery. 56 to 9.
+
| [[File:recipe.png|50px|link=Herbal Recipe #3]] || [[Herbal Recipe #3]] || Recipe || One stem of brown twyre, add a stem of bloody twyre, two stems of swevery. 56 to 9.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #4]] || Recipe || Two stems of black twyre, one stem of brown twyre, bind with a stem of white whip. 32 to 1.5!
+
| [[File:recipe.png|50px|link=Herbal Recipe #4]] || [[Herbal Recipe #4]] || Recipe || Two stems of black twyre, one stem of brown twyre, bind with a stem of white whip. 32 to 1.5!
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #5]] || Recipe || One stem of brown twyre, add two stems of swevery, seal with a stem of white whip. 80 to 7.5!
+
| [[File:recipe.png|50px|link=Herbal Recipe #5]] || [[Herbal Recipe #5]] || Recipe || One stem of brown twyre, add two stems of swevery, seal with a stem of white whip. 80 to 7.5!
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #6]] || Recipe || Nice and simple. Two stems of black twyre, one stem of brown twyre. 32 to a mere 3.
+
| [[File:recipe.png|50px|link=Herbal Recipe #6]] || [[Herbal Recipe #6]] || Recipe || Nice and simple. Two stems of black twyre, one stem of brown twyre. 32 to a mere 3.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #7]] || Recipe || One stem of black twyre, two stems of brown twyre, one stem of swevery. 92 to 24.
+
| [[File:recipe.png|50px|link=Herbal Recipe #7]] || [[Herbal Recipe #7]] || Recipe || One stem of black twyre, two stems of brown twyre, one stem of swevery. 92 to 24.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #8]] || Recipe || One stem of black twyre, add one stem of brown twyre, wrap with one stem of swevery. 52 to 9.
+
| [[File:recipe.png|50px|link=Herbal Recipe #8]] || [[Herbal Recipe #8]] || Recipe || One stem of black twyre, add one stem of brown twyre, wrap with one stem of swevery. 52 to 9.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #9]] || Recipe || This is the damn recipe that started the trading of gatherers' secrets! Two stems of brown twyre, add a stem of swevery and a stem of white whip. 80 to 15.
+
| [[File:recipe.png|50px|link=Herbal Recipe #9]] || [[Herbal Recipe #9]] || Recipe || This is the damn recipe that started the trading of gatherers' secrets! Two stems of brown twyre, add a stem of swevery and a stem of white whip. 80 to 15.
 
|-
 
|-
| [[File:recipe.png|50px]] || [[Herbal Recipe #10]] || Recipe || Three stems of black twyre; add one stem of brown twyre. No swevery and no white whip, but nevertheless, a whole 38 to a mere 3.
+
| [[File:recipe.png|50px|link=Herbal Recipe #10]] || [[Herbal Recipe #10]] || Recipe || Three stems of black twyre; add one stem of brown twyre. No swevery and no white whip, but nevertheless, a whole 38 to a mere 3.
 
|-
 
|-
| [[File:Hook.png|50px]] || [[Hook]] || Other || An ordinary fishing-hook. Can be of significant value to children, and not only because it's sharp. A hook is a somewhat grim element of local children's superstitions, connected with burial rituals.
+
| [[File:Hook.png|50px|link=Hook]] || [[Hook]] || Other || An ordinary fishing-hook. Can be of significant value to children, and not only because it's sharp. A hook is a somewhat grim element of local children's superstitions, connected with burial rituals.
 
|-
 
|-
| [[File:infectedblood.png|50px]] || [[Infected Blood]] || Ingredient || Menkhu know how to prepare healing potions by treating blood with twyrine infusions. In this blood, harmful microorganisms are probably winning a fight against antibodies. The blood's composition is constantly changing. A lot depends on the stage of infection.
+
| [[File:infectedblood.png|50px|link=Infected Blood]] || [[Infected Blood]] || Ingredient || Menkhu know how to prepare healing potions by treating blood with twyrine infusions. In this blood, harmful microorganisms are probably winning a fight against antibodies. The blood's composition is constantly changing. A lot depends on the stage of infection.
 
|-
 
|-
| [[File:diseasedheart.png|50px]] || [[Infected Heart]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
+
| [[File:diseasedheart.png|50px|link=Infected Heart]] || [[Infected Heart]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
 
|-
 
|-
| [[File:infectedkidney.png|50px]] || [[Infected Kidney]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
+
| [[File:infectedkidney.png|50px|link=Infected Kidney]] || [[Infected Kidney]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
 
|-
 
|-
| [[File:infectedliver.png|50px]] || [[Infected Liver]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this liver, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
+
| [[File:infectedliver.png|50px|link=Infected Liver]] || [[Infected Liver]] || Ingredient || Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this liver, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
 
|-
 
|-
| [[File:theburakhskey.png|50px]] || [[Isidor's Key]] || Quest item || The key for the front door of the house where Isidor Burakh used to live.
+
| [[File:theburakhskey.png|50px|link=Isidor's Key]] || [[Isidor's Key]] || Quest item || The key for the front door of the house where Isidor Burakh used to live.
 
|-
 
|-
| [[File:Kerosene.png|50px]] || [[Kerosene]] || Other || Kerosene is used for refilling the lamp.
+
| [[File:Kerosene.png|50px|link=Kerosene]] || [[Kerosene]] || Other || Kerosene is used for refilling the lamp.
 
|-
 
|-
| [[File:ui kidney b.png|50px]] || [[Kidney]] || Ingredient || Human kidney. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
+
| [[File:ui kidney b.png|50px|link=Kidney]] || [[Kidney]] || Ingredient || Human kidney. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
 
|-
 
|-
| [[File:report.png|50px]] || [[Knots Watchman's Report]] || Quest item || Report of the watcher who worked in the middle part of town. Contains statements, estimates, reports, notes, and statistics.
+
| [[File:report.png|50px|link=Knots Watchman's Report]] || [[Knots Watchman's Report]] || Quest item || Report of the watcher who worked in the middle part of town. Contains statements, estimates, reports, notes, and statistics.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Lara's Blood]] || Quest item || Lara Ravel's blood test.
+
| [[File:bloodtest.png|50px|link=Lara's Blood]] || [[Lara's Blood]] || Quest item || Lara Ravel's blood test.
 
|-
 
|-
| [[File:Lens.png|50px]] || [[Lens]] || Other || Lenses like this can be set into an optical apparatus and used to identify dense clusters of infected particles. Different lens sets allow for early detection and identification of different types of infected clusters.
+
| [[File:Lens.png|50px|link=Lens]] || [[Lens]] || Other || Lenses like this can be set into an optical apparatus and used to identify dense clusters of infected particles. Different lens sets allow for early detection and identification of different types of infected clusters.
 
|-
 
|-
| [[File:diary.png|50px]] || [[Letters to Nina]] || Quest item || Bound pieces of paper with three different handwritings. Maria's nervous hand, a steady male hand with lines that end abruptly, characteristic of the Kains, and hysteric scribbles, unfinished sentences and words, all written with the same ink. They are like screams from the other side.
+
| [[File:diary.png|50px|link=Letters to Nina]] || [[Letters to Nina]] || Quest item || Bound pieces of paper with three different handwritings. Maria's nervous hand, a steady male hand with lines that end abruptly, characteristic of the Kains, and hysteric scribbles, unfinished sentences and words, all written with the same ink. They are like screams from the other side.
 
|-
 
|-
| [[File:Liver2005.png|50px]] || [[Liver]] || Ingredient || Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
+
| [[File:Liver2005.png|50px|link=Liver]] || [[Liver]] || Ingredient || Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
 
|-
 
|-
| [[File:diseasedheart.png|50px]] || [[Living Heart]] || Quest item || The heart of a person infected with the Sand Plague.
+
| [[File:diseasedheart.png|50px|link=Living Heart]] || [[Living Heart]] || Quest item || The heart of a person infected with the Sand Plague.
 
|-
 
|-
| [[File:murkystoy.png|50px]] || [[Murky's Toy]] || Quest item || A remarkably ugly specimen. With pets like this, no wonder the girl is growing up gloomy and aloof.
+
| [[File:murkystoy.png|50px|link=Murky's Toy]] || [[Murky's Toy]] || Quest item || A remarkably ugly specimen. With pets like this, no wonder the girl is growing up gloomy and aloof.
 
|-
 
|-
| [[File:Needle2005.png|50px]] || [[Needle]] || Other || A large sewing needle. Such needles may be of interest to children because local tradition prohibits them from owning any sharp objects.
+
| [[File:Needle2005.png|50px|link=Needle]] || [[Needle]] || Other || A large sewing needle. Such needles may be of interest to children because local tradition prohibits them from owning any sharp objects.
 
|-
 
|-
| [[File:Blueprints.png|50px]] || [[Peter Stamatin's Blueprints]] || Quest item || Blueprints of the Polyhedron lined with tracing paper and containing a detailed description of the structure. Also contains faded written copies of various treatises on optics, some in foreign languages. Gives the impression of a standalone monument of human thought.
+
| [[File:Blueprints.png|50px|link=Peter Stamatin's Blueprints]] || [[Peter Stamatin's Blueprints]] || Quest item || Blueprints of the Polyhedron lined with tracing paper and containing a detailed description of the structure. Also contains faded written copies of various treatises on optics, some in foreign languages. Gives the impression of a standalone monument of human thought.
 
|-
 
|-
| [[File:prosectoriumblood.png|50px]] || [[Prosectorium Blood]] || Quest item || The blood that Stakh Rubin had been working on for the past four days. It has an unnaturally vivid crimson colour and seems to glow with some inner light. Could such blood really flow inside a human body?
+
| [[File:prosectoriumblood.png|50px|link=Prosectorium Blood]] || [[Prosectorium Blood]] || Quest item || The blood that Stakh Rubin had been working on for the past four days. It has an unnaturally vivid crimson colour and seems to glow with some inner light. Could such blood really flow inside a human body?
 
|-
 
|-
| [[File:Rat1.png|50px]] || [[Rat]] || Other || A living grey rat. Not very large, but nimble.
+
| [[File:Rat1.png|50px|link=Rat]] || [[Rat]] || Other || A living grey rat. Not very large, but nimble.
 
|-
 
|-
| [[File:Razor.png|50px]] || [[Razor]] || Other || A straight razor. A fashionable trinket among the teenagers who like to show off to each other with an item of dubious standing in local morals.
+
| [[File:Razor.png|50px|link=Razor]] || [[Razor]] || Other || A straight razor. A fashionable trinket among the teenagers who like to show off to each other with an item of dubious standing in local morals.
 
|-
 
|-
| [[File:Razors.png|50px]] || [[Razors]] || Other || No crime is greater in this community than violating the integrity of a body with a sharp piece of metal.
+
| [[File:Razors.png|50px|link=Razors]] || [[Razors]] || Other || No crime is greater in this community than violating the integrity of a body with a sharp piece of metal.
 
|-
 
|-
| [[File:theburakhskey.png|50px]] || [[Silent House Key]] || Quest item || This key matches the lock on a certain infected house. Can definitely serve as proof of the threat of an epidemic.
+
| [[File:theburakhskey.png|50px|link=Silent House Key]] || [[Silent House Key]] || Quest item || This key matches the lock on a certain infected house. Can definitely serve as proof of the threat of an epidemic.
 
|-
 
|-
| [[File:Silverring.png|50px]] || [[Silver Ring]] || Other || An old silver ring. Crafted somewhat roughly, the ring still looks quite valuable due to its age. Rings with ornaments of this kind are sometimes found in southern burial mounds.
+
| [[File:Silverring.png|50px|link=Silver Ring]] || [[Silver Ring]] || Other || An old silver ring. Crafted somewhat roughly, the ring still looks quite valuable due to its age. Rings with ornaments of this kind are sometimes found in southern burial mounds.
 
|-
 
|-
| [[File:soggysack.png|50px]] || [[Soggy Sack]] || Quest item || A sack that feels like it contains a human head.
+
| [[File:soggysack.png|50px|link=Soggy Sack]] || [[Soggy Sack]] || Quest item || A sack that feels like it contains a human head.
 
|-
 
|-
| [[File:report.png|50px]] || [[Stone Yard Watchman's Report]] || Quest item || Report from the watcher who worked in the higher part of town. Contains statements, estimates, reports, notes, and statistics.
+
| [[File:report.png|50px|link=Stone Yard Watchman's Report]] || [[Stone Yard Watchman's Report]] || Quest item || Report from the watcher who worked in the higher part of town. Contains statements, estimates, reports, notes, and statistics.
 
|-
 
|-
| [[File:Saviur.png|50px]] || [[Swevery]] || [[Herb]] || A rare herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it greatly amplifies the medicinal qualities of twyre.
+
| [[File:Saviur.png|50px|link=Swevery]] || [[Swevery]] || [[Herb]] || A rare herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it greatly amplifies the medicinal qualities of twyre.
 
|-
 
|-
| [[File:theatrekey.png|50px]] || [[Theatre Key]] || Quest item || Now the building can be inspected and appropriated for sanitary needs. The Theatre is the heart of the town. Its transformation into a hospital will be symbolic in a way. Instead of solemn Mask plays it shall now perform guignol.
+
| [[File:theatrekey.png|50px|link=Theatre Key]] || [[Theatre Key]] || Quest item || Now the building can be inspected and appropriated for sanitary needs. The Theatre is the heart of the town. Its transformation into a hospital will be symbolic in a way. Instead of solemn Mask plays it shall now perform guignol.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Transfusion Blood]] || Quest item || It is stored in a tightly corked glass flask.
+
| [[File:bloodtest.png|50px|link=Transfusion Blood]] || [[Transfusion Blood]] || Quest item || It is stored in a tightly corked glass flask.
 
|-
 
|-
| [[File:book.png|50px]] || [[Vlad the Younger's Notes]] || Quest item || A handwritten book of authentic ethnographic notes, that Vlad the Younger dropped into his well. The insides suggest that the notes were written by different people over several generations. Only a quarter at most was written by Vlad the Younger himself.
+
| [[File:book.png|50px|link=Vlad the Younger's Notes]] || [[Vlad the Younger's Notes]] || Quest item || A handwritten book of authentic ethnographic notes, that Vlad the Younger dropped into his well. The insides suggest that the notes were written by different people over several generations. Only a quarter at most was written by Vlad the Younger himself.
 
|-
 
|-
| [[File:cellkey.png|50px]] || [[Warehouse Key]] || Quest item || Unlikely to be usable for all warehouses. Most probably it will only open the warehouse where its unfortunate previous owner used to work.
+
| [[File:cellkey.png|50px|link=Warehouse Key]] || [[Warehouse Key]] || Quest item || Unlikely to be usable for all warehouses. Most probably it will only open the warehouse where its unfortunate previous owner used to work.
 
|-
 
|-
| [[File:watch.png|50px]] || [[Watch]] || Other || There is nothing special about it, although the case and lid seem to be made of lowgrade silver.
+
| [[File:watch.png|50px|link=Watch]] || [[Watch]] || Other || There is nothing special about it, although the case and lid seem to be made of lowgrade silver.
 
|-
 
|-
| [[File:Belaya_plet.png|50px]] || [[White Whip]] || [[Herb]] || A rare valuable herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it diminishes the danger of plucked twyre.
+
| [[File:Belaya_plet.png|50px|link=White Whip]] || [[White Whip]] || [[Herb]] || A rare valuable herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it diminishes the danger of plucked twyre.
 
|-
 
|-
| [[File:diseasedheart.png|50px]] || [[Willow's Heart]] || Quest item || The heart of a Steppe girl, a sick dancer called Willow. It beat in her chest mere minutes ago. Was she really sick? This can be confirmed under the Bachelor's microscope.
+
| [[File:diseasedheart.png|50px|link=Willow's Heart]] || [[Willow's Heart]] || Quest item || The heart of a Steppe girl, a sick dancer called Willow. It beat in her chest mere minutes ago. Was she really sick? This can be confirmed under the Bachelor's microscope.
 
|-
 
|-
| [[File:bloodtest.png|50px]] || [[Yulia's Blood]] || Quest item || Yulia Lyuricheva's blood test.
+
| [[File:bloodtest.png|50px|link=Yulia's Blood]] || [[Yulia's Blood]] || Quest item || Yulia Lyuricheva's blood test.
 
|-
 
|-
 
|}
 
|}
Line 293: Line 294:
 
! Icon !! Name !! Type !! Description !! Details
 
! Icon !! Name !! Type !! Description !! Details
 
|-
 
|-
| [[File:Beetle2016.png|50px]] || [[Beetle]] || Other || (1x1) A surprising, if useless, find in autumn. || Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their “Halves” due to the beetles “looking as though they knew something”. The idea was quickly abandoned as ridiculous.
+
| [[File:Beetle2016.png|50px|link=Beetle]] || [[Beetle]] || Other || (1x1) A surprising, if useless, find in autumn. || Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their “Halves” due to the beetles “looking as though they knew something”. The idea was quickly abandoned as ridiculous.
 
|-
 
|-
| [[File:Brokenampoule2016.png|50px]] || [[Broken Ampoule]] || Other || (1x1) People would use any and all means possible to cure themselves of the disease. || An ampoule that used to contain either life-saving or life-ending drug, served its purpose (whatever it was), and has now become completely useless.
+
| [[File:Brokenampoule2016.png|50px|link=Broken Ampoule]] || [[Broken Ampoule]] || Other || (1x1) People would use any and all means possible to cure themselves of the disease. || An ampoule that used to contain either life-saving or life-ending drug, served its purpose (whatever it was), and has now become completely useless.
 
|-
 
|-
| [[File:BrokenScissors.png|50px]] || [[Broken Scissors]] || Other || (2x1) The Moerae must have been in a hurry--too many threads to cut these days. || It is said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest--by simply laying her hands on it. Perhaps this is the reason why people refuse to throw away useless junk like broken scissors.
+
| [[File:BrokenScissors.png|50px|link=Broken Scissors]] || [[Broken Scissors]] || Other || (2x1) The Moerae must have been in a hurry--too many threads to cut these days. || It is said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest--by simply laying her hands on it. Perhaps this is the reason why people refuse to throw away useless junk like broken scissors.
 
|-
 
|-
| [[File:CandleStub.png|50px]] || [[Candle Stub]] || Other || (2x1) The stub of a nuptial candle. It smells of earth. || Eva Yan, the mistress of the Stillwater, often burned candles in the study during the night, which gave her observatory-like mansion a cozier appearance. After Eva's tragic suicide, candles can no longer be lit in the Stillwater and go out immediately.
+
| [[File:CandleStub.png|50px|link=Candle Stub]] || [[Candle Stub]] || Other || (2x1) The stub of a nuptial candle. It smells of earth. || Eva Yan, the mistress of the Stillwater, often burned candles in the study during the night, which gave her observatory-like mansion a cozier appearance. After Eva's tragic suicide, candles can no longer be lit in the Stillwater and go out immediately.
 
|-
 
|-
| [[File:FishingHooks.png|50px]] || [[Fishing Hooks]] || Other || (1x1) Sharp objects are regarded as dangerous and thus frowned upon by the locals. || While the Gorkhon river has plenty of fish, fishing is for some reason unpopular among the locals. Perhaps it has to do with the fact that hooks are sharp objects, which are heavily frowned upon around here.
+
| [[File:FishingHooks.png|50px|link=Fishing Hooks]] || [[Fishing Hooks]] || Other || (1x1) Sharp objects are regarded as dangerous and thus frowned upon by the locals. || While the Gorkhon river has plenty of fish, fishing is for some reason unpopular among the locals. Perhaps it has to do with the fact that hooks are sharp objects, which are heavily frowned upon around here.
 
|-
 
|-
| [[File:Heart.png|50px]] || [[Heart]] || Other || (2x2) A warm heart that went out to people. Literally. || In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine.
+
| [[File:Heart.png|50px|link=Heart]] || [[Heart]] || Other || (2x2) A warm heart that went out to people. Literally. || In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine.
 
|-
 
|-
| [[File:Key.png|50px]] || [[Key]] || Other || (2x1) It's cold. || The light reflects from it at odd angles, making one unable to discern the size of this key.
+
| [[File:Key.png|50px|link=Key]] || [[Key]] || Other || (2x1) It's cold. || The light reflects from it at odd angles, making one unable to discern the size of this key.
 
|-
 
|-
| [[File:Marbles.png|50px]] || [[Marbles]] || Other || (1x1) Children give them names, as though they were alive, and believe them to hold memories. || No one knows how exactly marbles appear in the town. No one delivers or makes them. They simply pop up here and there; on the floor, under the pillow, or right on the ground.
+
| [[File:Marbles.png|50px|link=Marbles]] || [[Marbles]] || Other || (1x1) Children give them names, as though they were alive, and believe them to hold memories. || No one knows how exactly marbles appear in the town. No one delivers or makes them. They simply pop up here and there; on the floor, under the pillow, or right on the ground.
 
|-
 
|-
| [[File:Match.png|50px]] || [[Match]] || Other || (1x1) Draw the short one! || One must remember that which is most dear to them before the match burns out, or else the whole thing won’t work.
+
| [[File:Match.png|50px|link=Match]] || [[Match]] || Other || (1x1) Draw the short one! || One must remember that which is most dear to them before the match burns out, or else the whole thing won’t work.
 
|-
 
|-
| [[File:Money.png|50px]] || [[Money]] || Other || (1x1) Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. || On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards.
+
| [[File:Money.png|50px|link=Money]] || [[Money]] || Other || (1x1) Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. || On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards.
 
|-
 
|-
| [[File:Package.png|50px]] || [[Package]] || Other || (2x2) The steppe people bury the remains of their dead in small packages. This is hardly one of them, but you’d rather not check. || Long before the current socioeconomic catastrophe, the local townsfolk developed a tradition of barter that the whole community revelled in. Including many types, such as “tit for tat” and “retrab”, it is sometimes secret, with people swapping wrapped items blindly.
+
| [[File:Package.png|50px|link=Package]] || [[Package]] || Other || (2x2) The steppe people bury the remains of their dead in small packages. This is hardly one of them, but you’d rather not check. || Long before the current socioeconomic catastrophe, the local townsfolk developed a tradition of barter that the whole community revelled in. Including many types, such as “tit for tat” and “retrab”, it is sometimes secret, with people swapping wrapped items blindly.
 
|-
 
|-
| [[File:PocketWatch.png|50px]] || [[Pocket Watch]] || Other || (2x1) Recently stopped. This means that the original owner has most likely died. || Time doesn't seem to be working properly in the town; there's no other explanation to the fact that [[Georgiy Kain]], the Judge, is two times younger than his twin brother. The Kains' fascination with all things clockwork must have something to do with this.
+
| [[File:PocketWatch.png|50px|link=Pocket Watch]] || [[Pocket Watch]] || Other || (2x1) Recently stopped. This means that the original owner has most likely died. || Time doesn't seem to be working properly in the town; there's no other explanation to the fact that [[Georgiy Kain]], the Judge, is two times younger than his twin brother. The Kains' fascination with all things clockwork must have something to do with this.
 
|-
 
|-
| [[File:Spindle.png|50px]] || [[Spindle]] || Other || (2x2) It has almost run out of thread. || One can hardly jab a finger with this thing on accident. However, a hand can probably be punctured through by it, if enough pressure is applied.
+
| [[File:Spindle.png|50px|link=Spindle]] || [[Spindle]] || Other || (2x2) It has almost run out of thread. || One can hardly jab a finger with this thing on accident. However, a hand can probably be punctured through by it, if enough pressure is applied.
 
|-
 
|-
| [[File:BloodyBandage.png|50px]] || [[Bloody Bandage|Used Bandage]] || Other || (1x2) The traces of the epidemic are omnipresent. || According to the sanitary procedures, any object that bears the traces of a deceased person’s blood must be burned. According to the local belief, it’s pointless since the blood would simply appear elsewhere.
+
| [[File:BloodyBandage.png|50px|link=Bloody Bandage]] || [[Bloody Bandage|Used Bandage]] || Other || (1x2) The traces of the epidemic are omnipresent. || According to the sanitary procedures, any object that bears the traces of a deceased person’s blood must be burned. According to the local belief, it’s pointless since the blood would simply appear elsewhere.
 
|-
 
|-
 
|}
 
|}

Revision as of 21:32, 25 March 2020

Most creators of in-game universes are aiming for minimal ambiguity in their worldbuilding. Our understanding of our goals is fundamentally different! We aim for the opposite things. Ambiguity. Doubt. Subtext. Layers of meaning. The owls not being what they seem.

Of course, sometimes a bullet’s just a bullet, and a barking dog is a dog that’s barking. However, the mass of ambiguous, fluid things is a critically important part of our setting. Does the outline of that chair resemble a guillotine? Great; our kind of chair. Is there something priestly about this butcher? Fantastic; let them scratch their heads.

This doesn’t just apply to adding meaning to the simple things; the converse is also true— direct references and allegories should be reduced to small hints.

Pathologic 2 art book



Currency

Icon Name Type Description Details Use
Baby.png Baby Quest Item It's hard to tell under all the covers, but it's a living baby. It should be brought to the Town Hall. It feels strange to carry a baby like an item, but now isn't the time to be sentimental. Collected during baby rescues in infected districts. Can be brought to the Town Hall for a reward.
Beetle.png Beetle Other A surprising, if useless, find in autumn. Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their "Halves" due to the beetles "looking as though they knew something". The idea was quickly abandoned as ridiculous. Can be traded with certain children.
Blood.png Blood Ingredient A blood-filled flask. Blood is one of the primal elements. It bears life and death. They say that a bloodless man is immortal. Can be sold to Var, the Fellow Traveler, or used in medicine brewing.
BloodyBandage.png Bloody Bandage Other This is a dead item. Someone created it by using a bandage. According to sanitary procedures, any object that bears the trace of a deceased person's blood must be burned. According to local belief, it's pointless since the blood will simply appear elsewhere. Can be sold at the Dead Item Shop.
Bracelet.png Bracelet Other Worn to cut off the flow of warmth between the heart and the ring finger. Too small for me. A human body is the sum of its circulation. But it often needs to be interrupted for certain medical procedures. Can be used in bartering.
Brain.png Brain Ingredient A section of brain tissue. "Blood is only a stream of red and white blood cells. Sure, they contain information, but how can anything compare to the magnificence of the brain?" Dankovsky once demanded.
Yet a brain is only dull meat.
Can be sold to Var, the Fellow Traveler, or used in medicine brewing.
BrokenAmpoule.png Broken Ampoule Other This is a dead item. The carcass of an ampoule of morphine. Items used to improve health die. Who could possibly want this? Can be sold at the Dead Item Shop.
BrokenScissors.png Broken Scissors Other The Moerae must have been in a hurry. It's said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest, simply by laying her hands on it. Can be used in bartering.
BullBell.png Bull Bell Other Did it bring luck to the one who wore it? This bell's inner surface is marked with sigils from the secret, sacred steppe alphabet. Like a human body, its inside mirrors the universe. Can be used in bartering.
Button.png Button Other A trifle to a human, but a whole eye to a doll. Murky is said to have a doll, but no one's ever seen it. Perhaps it simply lives all over the Town? Can be used in bartering.
CandleStub.png Candle Stub Other The stub of a nuptial candle. It smells of Earth. They say when Wild Nina Kaina, the Dark Mistress of our town, so much as glanced at candles, they'd bow to her–even without wind. Can be used in bartering.
Chalk.png Chalk Other A piece of chalk. Used to draw lines. The world is one whole, having form only where it is divided. Some Lines are natural; others, man-made. Chalk, composed of the dead bodies of sea creatures, is a good tool for setting boundaries. Can be used in bartering.
Charm.png Charm Other Averts bad fortune. Unhelpful to me, but some people value it. You can't bring about good fortune--but you can craft it, like this handwoven charm. I suppose I could trade it for something. Can be used in bartering.
Chisel.png Chisel Other Used to mark and sharpen tools. Handy when fixing bladed weapons and simple machinery. Rumor has it, Georgy Kain carved the statue in The Crucible's yard with his own hands. Drivel. Why would a Judge waste his time on that? Can be used to repair knives or scalpels, or used in bartering.
DragonflyEye.png "Dragonfly Eye" Other An incredibly rare concoction made of twyre berries. When consumed, it reveals several points of interest in the Town. Twyre berries are rarely picked. Few people ever see this potion. Perhaps fate is thanking me for lending someone assistance in the past? Can be consumed to mark points on the map, leading to events or boxes of items.
EmptyBottle.png Empty Bottle Other A clean bottle. Can be filled with water. No one drinks water from the Gorkhon river in our town, which is quite sensible. No one digs wells either, which is less so. Clear drinkable water is not a luxury, but is valued. It is brought from the steppe, and people can often tell which spring it is from by the taste. Can be filled with water to become Water Bottle, infected water to become Murky Water, or blood to become Blood.
BoatToken.png "Fingernail" Other The ferryman requires payment before he'll let me on the boat. This odd coin will do. Kids play "Mice and Guardians" with these. The rules of the game are unknown, but the rumors say they change every day. Can be given to the Boaters to travel across The Town.
FishingHooks.png Fishing Hooks Other Sharp objects are regarded as dangerous and thus frowned on by the locals. Clara the deranged says that everyone has a hook to grab. But she's a manipulator. What everyone actually has is a knot to untie. Can be used in bartering.
Grindstone.png Grindstone Other Used to sharpen knives, scissors... and scalpels. Sharp objects are frowned upon, for they are capable of disrupting the sacred wholeness of the body. But you can't cut bread with tradition, so people end up breaking the rule. Can be used by townsfolk to repair Scalpels.
Heart.png Heart Ingredient A hot, almost-beating heart. In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine. Can be sold to Var, the Fellow Traveler, or used in medicine brewing.
InfectedBlood.png Infected Blood Ingredient Can be used like any other infected organ. Along the Layers of the body, Blood is often mentioned; at other times, Flesh; but rarely as two separate Layers. Blood is flesh. "We are of the same blood, you and I." "You are flesh of our flesh." Can be sold to the Fellow Traveler, or used in medicine brewing.
InfectedBrain.png Infected Brain Ingredient A section of brain tissue. Crossed with defects. Rumor has it, sand pest can be transmitted through word and thought. Bullshit... it has to be bullshit. Can be sold to the Fellow Traveler, or used in medicine brewing.
InfectedHeart.png Infected Heart Ingredient Ulcerous, yet still almost alive. "Every object has a heartbeat. Can you hear it?" Can be sold to the Fellow Traveler, or used in medicine brewing.
InfectedKidney.png Infected Kidney Ingredient A sick human kidney. "Emshen" means "a doctor", or someone who knows the Lines. "Erdem" means "a wise man", who doesn't know them. Speaking in more modern terms, "erdem" would refer to a scientist. Can be sold to the Fellow Traveler, or used in medicine brewing.
InfectedLiver.png Infected Liver Ingredient A sick human liver. A body is not to be cut open. It's only allowed for menkhu - wise men who know where a body wants to give - and butchers, who accept sin. The word for butcher, "yaragachin", also means "surgeon." Can be sold to the Fellow Traveler, or used in medicine brewing.
InquisitorCoupons.png Inquisitorial Coupon Currency Food is only sold for these now.. The sword is mightier than the pen... unless it's an inquisitorial pen. Can be traded in stores for food after the arrival of Aglaya Lilich.
KidneyRight.png Kidney Organs A human kidney. According to the steppe beliefs, the body is a perfect representation of the Universe. However, the steppe people are not so naive as to correlate organs and bones to cosmic or geographical features. What they refer to are, first and foremost, connections and circulations. Can be sold to Var, the Fellow Traveler, or used in medicine brewing.
Key.png Key With No Lock Quest Item It's a secret. It has "F." scratched on it. Small. It's a key to a box or a drawer, not a door. It reflects light at odd angles. Given by Grace on behalf of the deceased Peter Stamatin, to give to Andrey Stamatin.
Leash.png Leash Quest item Made of sturdy leather. Whoever gets leashed by it, won't get away. Kids value it. All Soul-and-a-Halves have a leash. I think they represent humility towards their four-legged Halves. Is this one Licka's? Or is it trickier than that? Obtained from Notkin for a quest on Day 1 of The Haruspex's route. Can be given to Licka to send him back to the Soul-and-a-Halves to be put on trial. Can also be traded for shmowder with a Doghead girl in The Nutshell.
Liver.png Liver Organs A human liver. Cutting open any bodies, including human, is taboo in our town. According to the "Baur Meges" steppe myth, the wholeness, harmony, and finiteness of the body are sacred. Only a person who ppossesses knowledge has the caste right to break this wholeness. Such people are allowed to work as doctors, butchers, or tattoo makers. Can be sold to Var, the Fellow Traveler, or used in medicine brewing.
Note.png List Quest item A list of names. The handwriting is clearly father's. I need to unfold this to read. 1. Sticky
2. Capella
3. Murky
4. Notkin
5. Khan
6. Grace
7. Taya Tycheek
8. Udurgh
Obtained from Aspity for a quest on Day 2 of The Haruspex's route.
Marbles.png Marbles Other Children give them names. They believe you can find a lost marble by calling after it. No one knows how marbles appear in the Town. No one makes or delivers them. They simply pop up here and there; on the floor, under the pillow, or right on the ground. Can be used in bartering.
Match.png Match Other Can't light an oil lamp without one. One must recall that which is most dear to them before the match burns out, or the whole thing won't work. Can be used in bartering or used to light the Lantern.
MetalScrap.png Metal Scrap Other Invaluable if one needs to fix a gun or a relatively complex contraption. Big Vlad's factories are one of the few stable workplaces in the Town. Unfortunately, he keenly remembers that 'stable' can have several meanings. Can be traded [with who?] and used to repair machines in The Haruspex's route.
Money.png Money Currency Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards. Can be used to buy items in Stores, Bad Grief's Nest, Andrey Stamatin's Broken Heart, and Var's Shop.
Needle.png Needle Other As piercing as a wise person's stare. Can be used to pick small locks, such as the ones in cabinet drawers. They say that when Lara Ravel pricked her finger with a needle, no blood was drawn, and she hasn't ever fallen asleep since. Can be used to pick small locks or used in bartering.
Note.png Note Quest item A note from Vlad Olgimsky... junior. Unfold to read. "I've found a spare key, but these key thefts (?) are becoming concerning. Your equipment is far from cheap, is it not? It would serve no one if it gets stolen.

And do keep in mind that if our small arrangement is uncovered, I too will have to bear the consequences.

-V.O."
Obtained from a box in Isidor's house for a quest on Day 2 of The Haruspex's route.
Note.png Pass Quest item This paper should be enough for guards to let me near my own house. A pass, signed and stamped by Saburov. Given by Alexander Saburov if the Haruspex does not return to his father's home on time.
Package.png Package Other Contains unknown useful items. Unfold to extract them. Barter has a long history in our community. It has many styles, such as "tit for tat." Sometimes, people even blindly swap wrapped items. Can be opened to receive several random items.
PocketWatch.png Pocket Watch Other Recently stopped. This means that the owner most likely died. Victor Kain never carries a watch around, but always knows the correct time, down to the second. We've tested him. Can he tell by the stars? Can be opened to receive several random items.
Ring.png Ring Other It circles back, like time. Equally precious. "Ding-a-ding,
Hear the ring ring..."
Can be used in bartering.
Key.png Rusty Key Quest item Unlocks an abandoned room in the Factory. A useful find, since I'm now homeless... [No Touch information.] Once obtained from a box in Isidor's house for a quest on Day 2 of The Haruspex's route. Used to open the door into an abandoned room in the Factory. No longer in the game.
SafetyPin.png Safety Pin Other Both safe and unsafe at the same time. Murky the orphan says that safety pins are like people: open or closed, they always have a pointy end. Can be used in bartering.
ScrapName.png Scrap Name Other When a person is done with their name, they discard it. People in this town are like a flight of birds, and birds don't require names. Individuality is overrated. Can be traded at the Dead Item Shop.
Sewbox.png Sew Box Other Smells of home. Useful for intricate sewing and mending. Gravel once knitted a sweater for me. I asked her why it was blue. She told me that blue is the color of morons, and never made me another. Can be used for clothing repairs.
Soap.png Soap Other A bar of common soap. Nothing fancy, but soap is the best way to maintain hygiene. Essential. Can be used for bartering.
Spindle.png Spindle Other It's almost out of thread. Victoria Olgimskaya used to spin. Only for show, of course. What's there to spin when your husband slaughters bulls instead of herding sheep? Can be used for bartering.
Spring.png Spring Other A rusty metal spring. Useful to fix all kinds of tools. Industrialization granted the local workers new rights and fixed working hours. All it asked in return was their free will. Can be used in bartering and used to repair machines in The Haruspex's route.
StraightRazor.png Straight Razor Other Too wonky to be used as a weapon or surgical instrument, but kids love it. Ten years ago, local bandits used to call themselves "barbers" and brandish a particular style of razors as a mark of their identity. I wonder what became of that culture. Can be used to repair knives and scalpels or used in bartering.
Thimble.png Thimble Other Useless in a town that forbids sharp objects. Still good for sewing. Young ladies of good upbringing are often taught embroidery. But young Capella never uses a thimble. A Mistress must sense a needle's path; if she doesn't, she deserves the consequences. Can be used by townsfolk to repair clothes.
Thread.png Thread Other Ties that which is torn; fates, if it's red. Serious surgery requires thread, but in the field there's often no time to sew together wounds. Bandages and tourniquets have to do. Can be used in bartering, repairing clothes, or upgrading inventory.
Toolkit.png Toolkit Other Used to make complicated repairs. According to Stakh, no self-respecting person would use such a kit; any decent master gathers their own collection of gears and scrap, instead of relying on premade solutions.

Yet another thing we all do wrong, according to Stakh.

Can be used to repair or upgrade the alembic in the Lair.
Tweezers.png Tweezers Other Useful to repair delicate equipment Some kids sort their stamp collection with these; others tear wings off bugs. Can be used in bartering.
Twyrine.png Twyrine Other A herbal infusion. Drink to reveal places and events hidden from naked eyes. The town speaks. It calls to me. But it's hard to hear it over the rustle of my own thoughts. When they're shushed, though, one can sense the pulse of life all over the village. Can be consumed to mark points on the map, leading to events or boxes of items.

The fifth of five tabs in the players inventory is "Other." Some items in this tab may be traded, sold, or used in quests.

Icon Name Type Description
Ui kleimo o b.png Template:Brand Quest item The steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand denotes concepts connected with death.
^brand.png Template:Brand Quest item The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of iron brand is exceedingly rare.
Obrand.png Template:Brand Quest item The Steppe people use irons like this to brand their livestock, but the symbols are sometimes also used to mark places, events, and even living creatures. This type of brand iron is relatively common. Its meanings include the concepts of birth, motherhood, cycle, and earth.
Abattoirblood.png Abattoir Blood Quest item A vessel with precious contents. Almost hot to the touch. The blood inside flows slowly and seems to be viscous and transparent, reminiscent of the rare twyre sap.
Blueprints.png Andrey Stamatin's Blueprints Quest item A supplement to the Polyhedron blueprints. They describe the terrible foundation which allows the Tower to stand, defying the laws of physics and geometry. The supplement also contains all the relevant calculations.
Bloodtest.png Anna's Blood Quest item Anna Angel's blood test.
Bloodtest.png Aspity's Blood Quest item Aspity's blood test.
Beasthead.png Beast Head Quest item Perhaps this used to be a toy horse. However, a closer look reveals horns growing out of the head. The horns arguably seem to go back to the bull cult.
Chernaya tvir.png Black Twyre Herb A rare herb with unique properties. It is popularly called "woegrass".
Bloodtest.png Blood Ingredient Human blood. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Krovavaya tvir.png Bloody Twyre Herb One of the more popular types of twyre. An essential component of the famous twyre infusions, which vary based on the age and amount of the herb.
Bone.png Bone Horn Other Bos Primigenius, a beast from legend whose lines reflect all the intricacies and laws of the Universe, gave this bone to one of the first menkhu.
Bonenecklace.png Bone Necklace Other A beautiful necklace carved from a bone that does not resemble bull horn, but rather mammoth or elephant tusk. Smooth and heavy. A prominent example of primitive art.
Diseasedheart.png Bride's Heart Quest item The heart of a Steppe girl, a Herb Bride. Cut open to appease the butchers hoping to end the epidemic. Was she really sick? This can be confirmed under the Bachelor's microscope.
Bronzebracelet.png Bronze Bracelet Other A very simple, old bronze bracelet. It may be hundreds of years old.
Brownrat.png Brown Rat Other A live rat with brown fur. Looks quite agile.
Buraya tvir.png Brown Twyre Herb One of the most fearsome types of twyre. The Steppe people believe that this herb is sentient and hostile to humans. The elders call it "the herb of Worms".
Bloodtest.png Bull's Blood Quest item The blood of an infected sacrificial bull, cut open by impudent Worms at Ragi Barrow for some unknown purpose.
Burakhphial.png Burakh Phial Quest item Burakh gave me this blood-like substance to check.
Theburakhskey.png The Burakhs Key Quest item A heavy old key with small seal stamped into its shaft. A sign of legacy, of inheritance. It does not look like a door key. It probably unlocks a chest or a heavy case.
Diseasedheart.png Butcher's Heart Quest item The butcher was probably infected. They were hiding from Olgimsky's wrath in infected houses, correctly assuming that the guards wouldn't try too hard to look for them there.
Bonenecklace.png Capella's Necklace Quest item Necklace of the Mistress of Light. Before it was passed on to Capella, it was worn by Victoria Olgimskaya. The necklace is carved from the bones of massive animals that no longer live in this land.
Cathedralkey.png Cathedral Key Quest item Now the building can be inspected and appropriated for sanitary needs if it really does have water. Hopefully, it won't be seen as sacrilege_ the Cathedral doesn't seem to be functional... Maybe this is why things turned out as they did?
Cellkey.png Cell Key Quest item This key was taken from one of the patrolmen guarding the imprisoned Ripper.
Ui patrol mark b.png Chest Badge Quest item An emblem of a bull's head; such badges are worn by the local police forces. Taken from a dead patrolman.
Bloodtest.png Clara's Blood Quest item Clara's blood test.
Silverring.png Clara's Ring Quest item Seal-ring of the Third Mistress. As a result of some obscure series of events, the ring was given to Clara by Katerina Saburova. It betrothes the Mistress to the Earth.
Combustiblefluid.png Combustible Fluid Other A bottle of combustible fluid. Clear evidence of the demise of one of the terrible firestarting zealots, dubbed Exterminators by the people.
Prosectoriumblood.png Corpse Blood Quest item This blood must be analyzed, although the current conditions make any thorough analysis impossible. There's a high chance that it contains a sample of the harmful microorganism.
Crowbar.png Crowbar Other Looters use tools like this to break into bolted houses.
Bloodtest.png Dead Tissue Quest item This is blood and tissue of a person who died of the Sand Plague. Procuring this sample took a lot of work. Illegal dissection of dead bodies may result in an accusation of sacrilege, leading to exile at best and more commonly to lynching.
Earrings.png Earrings Other Beautiful antique piece. Earrings with ornaments of this kind are sometimes found in southeastern burial mounds.
Report.png Earth Watchman's Report Quest item Report of the watcher who worked in the poor part of town. Contains statements, estimates, reports, notes, and statistics.
Emptybottle2005.png Empty Bottle Other Can be filled with spring water. The water is in hide demand among the townsfolk, especially the drunkards, because it is good for quenching thirst. It's thought that water in the drinking fountains and water pumps comes from the town springs, while water barrels carry water from the spring of Sugagh Khadugh.
Flower.png Flower Other Women like flowers--both little girls and lascivious dancers.
Goldring.png Gold Ring Other A beautiful gold ring. Such rings used to be in fashion some thirty years ago.
Heart2005.png Heart Ingredient A human heart. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Recipe.png Herbal Recipe #1 Recipe One stem of black twyre, then one stem of brown, then add two stems of swevery. 100 to 9.
Recipe.png Herbal Recipe #2 Recipe Two stems of black twyre, one stem of brown twyre, bind with a swevery stem. 64 to 3.
Recipe.png Herbal Recipe #3 Recipe One stem of brown twyre, add a stem of bloody twyre, two stems of swevery. 56 to 9.
Recipe.png Herbal Recipe #4 Recipe Two stems of black twyre, one stem of brown twyre, bind with a stem of white whip. 32 to 1.5!
Recipe.png Herbal Recipe #5 Recipe One stem of brown twyre, add two stems of swevery, seal with a stem of white whip. 80 to 7.5!
Recipe.png Herbal Recipe #6 Recipe Nice and simple. Two stems of black twyre, one stem of brown twyre. 32 to a mere 3.
Recipe.png Herbal Recipe #7 Recipe One stem of black twyre, two stems of brown twyre, one stem of swevery. 92 to 24.
Recipe.png Herbal Recipe #8 Recipe One stem of black twyre, add one stem of brown twyre, wrap with one stem of swevery. 52 to 9.
Recipe.png Herbal Recipe #9 Recipe This is the damn recipe that started the trading of gatherers' secrets! Two stems of brown twyre, add a stem of swevery and a stem of white whip. 80 to 15.
Recipe.png Herbal Recipe #10 Recipe Three stems of black twyre; add one stem of brown twyre. No swevery and no white whip, but nevertheless, a whole 38 to a mere 3.
Hook.png Hook Other An ordinary fishing-hook. Can be of significant value to children, and not only because it's sharp. A hook is a somewhat grim element of local children's superstitions, connected with burial rituals.
Infectedblood.png Infected Blood Ingredient Menkhu know how to prepare healing potions by treating blood with twyrine infusions. In this blood, harmful microorganisms are probably winning a fight against antibodies. The blood's composition is constantly changing. A lot depends on the stage of infection.
Diseasedheart.png Infected Heart Ingredient Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
Infectedkidney.png Infected Kidney Ingredient Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this kidney, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
Infectedliver.png Infected Liver Ingredient Menkhu know how to prepare healing potions by treating organs with twyrine infusions. In this liver, harmful microorganisms are probably winning a fight against antibodies. The composition is constantly changing. A lot depends on the stage of infection.
Theburakhskey.png Isidor's Key Quest item The key for the front door of the house where Isidor Burakh used to live.
Kerosene.png Kerosene Other Kerosene is used for refilling the lamp.
Ui kidney b.png Kidney Ingredient Human kidney. Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Report.png Knots Watchman's Report Quest item Report of the watcher who worked in the middle part of town. Contains statements, estimates, reports, notes, and statistics.
Bloodtest.png Lara's Blood Quest item Lara Ravel's blood test.
Lens.png Lens Other Lenses like this can be set into an optical apparatus and used to identify dense clusters of infected particles. Different lens sets allow for early detection and identification of different types of infected clusters.
Diary.png Letters to Nina Quest item Bound pieces of paper with three different handwritings. Maria's nervous hand, a steady male hand with lines that end abruptly, characteristic of the Kains, and hysteric scribbles, unfinished sentences and words, all written with the same ink. They are like screams from the other side.
Liver2005.png Liver Ingredient Extracting organs from a human body is seen as a horrible blasphemy in the local tribal community. Only the menkhu are allowed to do this because they have an ancestral right to cut living bodies. However, some gatherers and also the Hunchback from the Atrium district would be willing to trade for something this rare...
Diseasedheart.png Living Heart Quest item The heart of a person infected with the Sand Plague.
Murkystoy.png Murky's Toy Quest item A remarkably ugly specimen. With pets like this, no wonder the girl is growing up gloomy and aloof.
Needle2005.png Needle Other A large sewing needle. Such needles may be of interest to children because local tradition prohibits them from owning any sharp objects.
Blueprints.png Peter Stamatin's Blueprints Quest item Blueprints of the Polyhedron lined with tracing paper and containing a detailed description of the structure. Also contains faded written copies of various treatises on optics, some in foreign languages. Gives the impression of a standalone monument of human thought.
Prosectoriumblood.png Prosectorium Blood Quest item The blood that Stakh Rubin had been working on for the past four days. It has an unnaturally vivid crimson colour and seems to glow with some inner light. Could such blood really flow inside a human body?
Rat1.png Rat Other A living grey rat. Not very large, but nimble.
Razor.png Razor Other A straight razor. A fashionable trinket among the teenagers who like to show off to each other with an item of dubious standing in local morals.
Razors.png Razors Other No crime is greater in this community than violating the integrity of a body with a sharp piece of metal.
Theburakhskey.png Silent House Key Quest item This key matches the lock on a certain infected house. Can definitely serve as proof of the threat of an epidemic.
Silverring.png Silver Ring Other An old silver ring. Crafted somewhat roughly, the ring still looks quite valuable due to its age. Rings with ornaments of this kind are sometimes found in southern burial mounds.
Soggysack.png Soggy Sack Quest item A sack that feels like it contains a human head.
Report.png Stone Yard Watchman's Report Quest item Report from the watcher who worked in the higher part of town. Contains statements, estimates, reports, notes, and statistics.
Saviur.png Swevery Herb A rare herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it greatly amplifies the medicinal qualities of twyre.
Theatrekey.png Theatre Key Quest item Now the building can be inspected and appropriated for sanitary needs. The Theatre is the heart of the town. Its transformation into a hospital will be symbolic in a way. Instead of solemn Mask plays it shall now perform guignol.
Bloodtest.png Transfusion Blood Quest item It is stored in a tightly corked glass flask.
Book.png Vlad the Younger's Notes Quest item A handwritten book of authentic ethnographic notes, that Vlad the Younger dropped into his well. The insides suggest that the notes were written by different people over several generations. Only a quarter at most was written by Vlad the Younger himself.
Cellkey.png Warehouse Key Quest item Unlikely to be usable for all warehouses. Most probably it will only open the warehouse where its unfortunate previous owner used to work.
Watch.png Watch Other There is nothing special about it, although the case and lid seem to be made of lowgrade silver.
Belaya plet.png White Whip Herb A rare valuable herb. The people of the Steppe don't worship it as much as twyre, but they use it in their potions, because it diminishes the danger of plucked twyre.
Diseasedheart.png Willow's Heart Quest item The heart of a Steppe girl, a sick dancer called Willow. It beat in her chest mere minutes ago. Was she really sick? This can be confirmed under the Bachelor's microscope.
Bloodtest.png Yulia's Blood Quest item Yulia Lyuricheva's blood test.

These items are items found in Pathologic: The Marble Nest.

Icon Name Type Description Details
50px Beetle Other (1x1) A surprising, if useless, find in autumn. Some fifteen years ago, the Soul-and-a-Halves, the gang of children who are defined by sharing special bonds with their pets, actually considered to allow flower chafers as their “Halves” due to the beetles “looking as though they knew something”. The idea was quickly abandoned as ridiculous.
50px Broken Ampoule Other (1x1) People would use any and all means possible to cure themselves of the disease. An ampoule that used to contain either life-saving or life-ending drug, served its purpose (whatever it was), and has now become completely useless.
BrokenScissors.png Broken Scissors Other (2x1) The Moerae must have been in a hurry--too many threads to cut these days. It is said that Clara the Changeling, a thief girl who claims to be a saint, can repair any sharp object just as easily as she cures the sand pest--by simply laying her hands on it. Perhaps this is the reason why people refuse to throw away useless junk like broken scissors.
CandleStub.png Candle Stub Other (2x1) The stub of a nuptial candle. It smells of earth. Eva Yan, the mistress of the Stillwater, often burned candles in the study during the night, which gave her observatory-like mansion a cozier appearance. After Eva's tragic suicide, candles can no longer be lit in the Stillwater and go out immediately.
FishingHooks.png Fishing Hooks Other (1x1) Sharp objects are regarded as dangerous and thus frowned upon by the locals. While the Gorkhon river has plenty of fish, fishing is for some reason unpopular among the locals. Perhaps it has to do with the fact that hooks are sharp objects, which are heavily frowned upon around here.
Heart.png Heart Other (2x2) A warm heart that went out to people. Literally. In the steppe lore, the center of mind and knowledge is the liver, while the center of feeling and emotion is the lower guts. They view the heart as a less crucial and rather mechanical organ that simply pumps life around, oddly arriving at a consensus with science-based medicine.
Key.png Key Other (2x1) It's cold. The light reflects from it at odd angles, making one unable to discern the size of this key.
Marbles.png Marbles Other (1x1) Children give them names, as though they were alive, and believe them to hold memories. No one knows how exactly marbles appear in the town. No one delivers or makes them. They simply pop up here and there; on the floor, under the pillow, or right on the ground.
Match.png Match Other (1x1) Draw the short one! One must remember that which is most dear to them before the match burns out, or else the whole thing won’t work.
Money.png Money Other (1x1) Oddly enough, money is used to buy items in shops. Offering it during common street barter, however, would be seen as offensive. On the third day of the epidemic local prices went through the roof; now, on the eighth day, very few people agree to actually trade for money, preferring barter instead. The latter is more cumbersome, but can yield lucrative rewards.
Package.png Package Other (2x2) The steppe people bury the remains of their dead in small packages. This is hardly one of them, but you’d rather not check. Long before the current socioeconomic catastrophe, the local townsfolk developed a tradition of barter that the whole community revelled in. Including many types, such as “tit for tat” and “retrab”, it is sometimes secret, with people swapping wrapped items blindly.
PocketWatch.png Pocket Watch Other (2x1) Recently stopped. This means that the original owner has most likely died. Time doesn't seem to be working properly in the town; there's no other explanation to the fact that Georgiy Kain, the Judge, is two times younger than his twin brother. The Kains' fascination with all things clockwork must have something to do with this.
Spindle.png Spindle Other (2x2) It has almost run out of thread. One can hardly jab a finger with this thing on accident. However, a hand can probably be punctured through by it, if enough pressure is applied.
BloodyBandage.png Used Bandage Other (1x2) The traces of the epidemic are omnipresent. According to the sanitary procedures, any object that bears the traces of a deceased person’s blood must be burned. According to the local belief, it’s pointless since the blood would simply appear elsewhere.