Ice-Pick Lodge

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Ice-Pick Lodge is a Russian game development studio based in Moscow and founded in 2002 by Nikolay Dybowski.

Description

We wouldn’t go as far as call ourselves artists, but our general philosophy is that games should give players food for thought, not just fun. We’ve been making survival games before it was mainstream. Pathologic (2005) was novel for its time. We’re glad that nowadays gaming has embraced survival—a genre that allows us to put the player in a really uncomfortable situation, not hold their hand on a walk through a theme park. So now we want to help the gaming industry make the next step, fully exploring the potential of survival.


Video games come in such a variety of forms that it is almost impossible to perceive them as a single phenomenon. We are fascinated by games that not only entertain, but also provide food for thought and encourage the player to change for the better.

That is why our favorite genre is survival, and our method of choice is a challenge.

Perception is on its peak when the situation is critical, it is most acute on the edge. That is why we put the players in the dire circumstances and allow them to find the solution themselves.

We don’t like preaching. We’d rather ask questions than give answers.

To us, a game as a dialogue between its developers and the players, and a player is a co-author.

Our job is to set the stage, redefine the laws of the world, introduce the problem, and point out how its core connects with everyday reality. The players do the rest, completing the act by virtue of their unique interpretations.

Each game of ours is an experiment. In most cases they lead to unexpected results — meaning they’re successful.

From the Ice-Pick Lodge website.
We wouldn’t go as far as call ourselves artists, but our general philosophy is that games should give players food for thought, not just fun. We’ve been making survival games before it was mainstream. Pathologic (2005) was novel for its time. We’re glad that nowadays gaming has embraced survival—a genre that allows us to put the player in a really uncomfortable situation, not hold their hand on a walk through a theme park. So now we want to help the gaming industry make the next step, fully exploring the potential of survival.
Pathologic 2's PressKit

Games

2005: Pathologic — a story of survival in a self-conscious city struck with an unknown disease. It required a lot of wandering, a great deal of reading and a fluid perspective of events.

2008-2009: The Void (also known as Tension, Russian: Тургор/Turgor) — a story of survival in a monochrome world of the Void where every living thing depends on Color. Every action there was done by drawing, and the hero was represented as a transparent human-shaped vessel.[1]

2011: Cargo! The Quest for Gravity — too crazy even for its creators, this story is set in a word that faced its apocalypse because of the loss of gravity. There you had to drop the flying islands back into the ocean and to convert the submersibles into aircrafts.

2013: Knock-Knock — a story of a lonely forester haunted by strange nighttime visitors. There you had to analyze the causes of insanity, gradually getting to the understanding of being played with by the rules that differ from the initial conventions.[2]

2015: Pathologic Classic HD — a remaster of the 2005 cult classic. Updated textures, higher resolutions support, new visual effects, brand new in-house English translation, and many other improvements.

2019: Pathologic 2 — a reimagining and modern take of the 2005 cult classic.

The Team

Ice-Pick Lodge's staff as of 2016


The developers as they appear in the press kit on Pathologic site
  • Alexandra Golubeva (Alphyna)
  • Eli Goren (groan)
  • Nikolay Dybowski
  • Vassily Kashnikov (Mushroomer)
  • Meethos
  • Peter Potapov
  • Ivan Slovtsov
  • Liu Sukhinina
  • Ayrat Zakirov
  • Andrey Saraev - Programmer
  • Albert Semyonov - Programmer
  • Igor Zinoviev - Programmer
  • Masha Khomenko - Programmer
  • Anna Orlova (SpaceLaika) - Artist
  • Igor Pokrovsky - CGI animator
  • Nikita Varnakov - First Mate
  • Sophya Vasilenko - Keeper


The developers as they appear in the credits of Pathologic
  • Nikolay Dybowski - Head of the Laboratory
  • Ayrat Zakirov - CTO
  • Peter Potapov - 3D Design
  • Vyacheslav Goncharenko - 3D Modelling
  • Vlad Ermakov - 3D Modelling
  • Groan - Art Director
  • Meethos - Lead Artist
  • Irina Kapitonova - Artist
  • Ekaterina Romashkina - Animation
  • Andriesh Gandrabur - Composer/Sound Design
  • Alexey Bakhvalov - Lead Programmer
  • Gauhar Aldiyarova - PR-coordinator
  • Ilya Kalinin - Art director


The developers as they appear in the credits of Pathologic 2
  • Nikolay Dybowski - Game Director, Lead Writer
  • Peter Potapov - Technical Art Director
  • Meethos - Art Director, Concept Artist
  • Ivan Slovtsov - Lead Game Designer, Producer
  • Anna «SpaceLaika» Orlova - Concept Artist
  • Alexandra “Alphyna” Golubeva - Narrative Designer, Writer, Localization Lead, Lead Translator, Copywriter
  • Ayrat Zakirov - CTO
  • Vassily Kashnikov (Mushroomer) - Audio Director, Sound Designer, Music Composer, Post-Production
  • Eduardas Lukosiunas - 3D Artist
  • Martynas Cesnauskas - Character Artist
  • Maria Khomenko - Technical Designer, Game Logic Programming Team Lead, Project Manager
  • Pavel Panfilov - 3D Artist, Environmental Designer
  • Pavel “GoldenGrifon” Fedorchuk - 3D Artist
  • Eli Goren - Character Artist Supervisor
  • Gintautas Jankus - Character Artist
  • Maria Zolotukhina (Atenebris) - Concept Artist
  • Elena Kondrashina - 3D Artist, Level Designer, Cutscene Designer
  • Ekaterina Fedorchuk - 3D Artist
  • Arminas Didziokas - Lead Character Artist
  • Mikhail Burlakov - Character Animation, Facial Animation
  • Iva Tatarnikova - Concept Artist
  • Dmitry Vladimirov - 3D Artist
  • Alexander Teterankevich - 3D Artist
  • Kestutis Rinkevicius - Character Artist
  • Oleg Filippov - Character Animation, Facial Animation
  • Igor Pokrovsky - Lead Animator, Mo-Cap Animation
  • Dmitry Chaurov - Character & Facial Animation, Mo-Cap Animation
  • Andrei Abramenko - 3D Artist
  • Vassily Ossiysky - Facial Animation
  • Liza Kleinerman - Facial Animation
  • Ilya Makarov - First-Person Animation, Character Animation
  • Ekaterina Borisova - Character Rigging
  • Igor Surin - Character Rigging
  • Semyon Shitikov - Facial Animation
  • Sergey Smeltsov - Mo-Cap Animation
  • Dmitry Barulin - Mo-Cap Animation
  • Liu Sukhinina - Mo-Cap Animation, PR Manager
  • Stanislava Voronova - Mo-Cap Animation
  • Dmitry Nikolsky - Mo-Cap Animation
  • Nikita Varnakov - UI Artist, PR Manager, Support
  • Andrew Saraev - UI Artist, Programmer, Lead Technical Artist
  • OWL Studio - Additional UI Art
  • Akhmel - Lead UI Artist
  • Roman Vlasov - Game Balance Designer
  • Evegeny Nikishin - System Designer, Level Designer, Data Engineer, Technical Sound Design
  • Denis Surdeikin - Quest & Level Designer, Game Logic Programmer
  • Daniel Tyomin - Quest & Level Designer, Game Logic Programmer, Translator
  • Lina Belova - Additional Writing
  • Mary Kapkova - Additional Writing
  • Anna Russ - Poems
  • Igor Zinovyev - Programmer
  • Oleg Stepanov - Programmer
  • Dmitry Zhebynev - Programmer
  • Kevin Snow - Localization Manager, Lead Localization Writer
  • Bruno Dias - Localization Writer
  • Laura Michet - Localization Editor
  • Cat Manning - Localization Editor
  • Seva Kritskiy - Localization Consultant
  • Nikolay Ershov - Translator
  • Nikolay Konovalenko - Translator
  • Alice Tomina - Translator
  • Cathé Stepanyants - Translator
  • Aleksandr Kuvshinnikov - Translator
  • Nikolay Balinov - Music Composer
  • Artem Karassev - Additional Sound Design
  • Theodor Bastard - Original Music
  • Kirill Akimov - Additional Sound Design
  • Sergey Bulatov - Sound Engineer, Foley Assistant
  • Charly Newar - Additional Music
  • Egor Korshunov - Recording Organisation
  • Evelina Novikova - Recording Director
  • toneworx GmbH - Localization Studio
  • Wolfgang Walk - Recording Director
  • Kai Schmitz - Audio Engineer
  • Robin Beckmann - Audio Engineer
  • Lorenzo Weck - Project Management
  • Waldemar Husser - Project Management
  • Sophia Vassilenko - Chief Operating Officer
  • Evgeny Leutin - PR Manager
  • Lewis Denby - PR

References